| ~Ice*shOt |
10-30-2009 05:19 |
mdl change to spr
I wanna change mdl to sprite but i need help ;/
PHP Code:
#include <amxmodx>#include <fakemeta> #define CLASS_FIREBALL "Fireball" new const FIREBALL_MODEL[] = "models/fireball.mdl" new Float: g_LastFthrow[33] new cvar_damage, cvar_xdamage, cvar_xforce public plugin_precache(){ engfunc(EngFunc_PrecacheModel, FIREBALL_MODEL);} public plugin_init(){ register_plugin("Skill Fireball", "1.0", "Frostas") cvar_xforce = register_cvar("fb_xforce", "1500") cvar_damage = register_cvar("fb_damage", "200") cvar_xdamage = register_cvar("fb_xdamage","1") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")} public clcmd_throw(id){ static Float: Origin[3], Float: Velocity[3], Float: Angle[3], MinBox[3], MaxBox[3] pev(id, pev_origin, Origin) pev(id, pev_velocity, Velocity) pev(id, pev_angles, Angle) static Health, Float: damage Health = get_user_health(id) damage = get_pcvar_float(cvar_xdamage) if (Health > damage) { static ent ; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) set_pev(ent, pev_classname, CLASS_FIREBALL) engfunc(EngFunc_SetModel, ent, FIREBALL_MODEL) Angle[0] = random_float(1.0, 360.0) Angle[1] = random_float(1.0, 360.0) MinBox = { -1.0, -1.0, -1.0 } MaxBox = { 1.0, 1.0, 1.0 } set_pev(ent, pev_angles, Angle) engfunc(EngFunc_SetSize, ent, MinBox, MaxBox) engfunc(EngFunc_SetOrigin, ent, Origin) set_pev(ent, pev_movetype, MOVETYPE_TOSS) set_pev(ent, pev_solid, SOLID_TRIGGER) set_pev(ent, pev_owner, id) velocity_by_aim(id, get_pcvar_num(cvar_xforce), Velocity) set_pev(ent, pev_velocity, Velocity) set_pev(id, pev_health, Health - damage) } else { client_print(id, print_center, "You haven't that HP") }} public fw_PlayerPreThink(id){ if(!is_user_alive(id)) return FMRES_IGNORED static Float: Time static button button = pev(id, pev_button) Time = get_gametime() if (button & IN_USE) { if(Time - 1.1 > g_LastFthrow[id]) { clcmd_throw(id) g_LastFthrow[id] = Time } } return PLUGIN_CONTINUE;}
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