| drakeris |
10-28-2009 08:44 |
Re: set_user_maxspeed
Code:
/groups/amxmodx/tmp3/textqf0ZmR.sma(96) : error 010: invalid function or declaration
/groups/amxmodx/tmp3/textqf0ZmR.sma(98) : error 088: number of arguments does not match definition
/groups/amxmodx/tmp3/textqf0ZmR.sma(98) : warning 215: expression has no effect
/groups/amxmodx/tmp3/textqf0ZmR.sma(98) : error 001: expected token: ";", but found ")"
/groups/amxmodx/tmp3/textqf0ZmR.sma(98) : error 029: invalid expression, assumed zero
/groups/amxmodx/tmp3/textqf0ZmR.sma(98) : fatal error 107: too many error messages on one line
getting errors ;/
may did i done a mistake? :
PHP Code:
#include <amxmodx> #include <amxmisc> #include <nvault> #include <fun> #include <fakemeta_util> #include <cstrike> #include <hamsandwich>
#define MAXCLASSES 5 #define PREFIX "New Age" #define Player
enum { PLAYERLEVEL_1, PLAYERLEVEL_2, PLAYERLEVEL_3, // How many Levels PLAYERLEVEL_4, PLAYERLEVEL_5, PLAYERLEVEL_6 } enum { CLASS_Chainer = 0, CLASS_Rusher, CLASS_Defender, // Add your Classes there.. CLASS_Sniper, CLASS_Soldier, } new const CLASSES[MAXCLASSES][] = { "Chainer", "Rusher", "Defender", "Sniper", "Soldier" };
new const Float:gSpeedByClass[ MAXCLASSES ] = { 250.0, 600.0, 400.0, 450.0, 200.0 } new const LEVELS[7] = { 100, 200, 400, 800, 1600, 3200, 4000 }; new PlayerXP[33], PlayerLevel[33], PlayerClass[33]; new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault; new iconstatus; new const Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;
public plugin_init() { register_plugin("New Age", "1.0", "Drakeris"); register_event("DeathMsg", "eDeath", "a"); // register_event("ResetHUD", "resetModel", "b") //register_event("ResetHUD", "skill", "be"); RegisterHam( Ham_Spawn, "player", "skill", 1 ); RegisterHam( Ham_Player_ResetMaxSpeed, "player", "Player_ResetMaxSpeed", 1 );
gCvar_Enable = register_cvar("xp_save", "1"); gCvar_Kill = register_cvar("xp_per_kill", "20"); gCvar_HS = register_cvar("xp_hs_bonus", "20"); gCvar_Knife = register_cvar("xp_Knife_bonus", "20"); g_Vault = nvault_open("animod");
//register_concmd("amx_paimt_exp", "cmd_paimt_exp", ADMIN_SLAY, "<target> <amount>"); //register_concmd("amx_dot_exp", "cmd_dot_exp", ADMIN_SLAY, "<target> <amount>");
register_clcmd("say /class", "ChangeClass"); register_clcmd("say class", "ChangeClass"); register_clcmd("say /level", "ShowHud"); register_clcmd("say level", "ShowHud");
register_forward(FM_PlayerPreThink,"fw_prethink"); iconstatus = get_user_msgid("StatusIcon"); }
// Precache public plugin_precache() { // Models precache_model("models/v_mp.mdl") precache_model("models/v_hm.mdl")
// Sounds }
public Player_ResetMaxSpeed ( const Player ) { if ( is_user_alive( Player ) && pev( Player, pev_maxspeed ) != 1 ) { set_pev( Player, pev_maxspeed, gSpeedByClass[ PlayerClass[ Player ] ] ); } }
public eDeath() { new attacker = read_data( 1 ); new headshot = read_data( 3 ); new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo); PlayerXP[attacker] += get_pcvar_num(gCvar_Kill); if(headshot) PlayerXP[attacker] += get_pcvar_num(gCvar_HS); if(weapon == CSW_KNIFE) PlayerXP[attacker] += get_pcvar_num(gCvar_Knife); while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_print(attacker, print_chat, "[%s] Congratulations! You are a level %i %s!", PREFIX, PlayerLevel[attacker], CLASSES[PlayerClass[attacker]]); PlayerLevel[attacker] += 1; } ShowHud(attacker); SaveData(attacker); } public ShowHud(id) { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0); show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]); } public ChangeClass(id) { new menu = menu_create("Class Menu" , "Class_Handle"); menu_additem(menu ,"Rusher", "1" , 0); menu_additem(menu ,"Defender", "2" , 0); menu_additem(menu ,"Sniper", "3" , 0); menu_additem(menu ,"Soldier", "4" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) { if(item == MENU_EXIT) menu_destroy(menu); new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand); if(PlayerClass[id] != i) { PlayerClass[id] = i; client_print(id,print_chat,"[%s] Tu pasirinkai %s", PREFIX, CLASSES[i]); } else { client_print(id,print_chat,"[%s] Tu jau esi %s", PREFIX, CLASSES[i]); } menu_destroy(menu); return PLUGIN_CONTINUE; }
public client_connect(id) { if(get_pcvar_num(gCvar_Enable) == 1) LoadData(id); }
public client_disconnect(id) { if(get_pcvar_num(gCvar_Enable) == 1) SaveData(id); PlayerXP[id] = 0; PlayerLevel[id] = 0; PlayerClass[id] = 0; }
public SaveData(id) { new AuthID[35]; get_user_authid(id, AuthID, 34);
new vaultkey[64], vaultdata[256]; format(vaultkey, 63, "%s-Mod", AuthID); format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]); nvault_set(g_Vault, vaultkey, vaultdata); return PLUGIN_CONTINUE; }
public LoadData(id) { new AuthID[35]; get_user_authid(id,AuthID,34);
new vaultkey[64], vaultdata[256]; format(vaultkey, 63, "%s-Mod", AuthID); format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]); nvault_get(g_Vault, vaultkey, vaultdata,255); replace_all(vaultdata, 255, "#", " "); new playerxp[32], playerlevel[32]; parse(vaultdata, playerxp, 31, playerlevel, 31); PlayerXP[id] = str_to_num(playerxp); PlayerLevel[id] = str_to_num(playerlevel); return PLUGIN_CONTINUE; }
// doti/paimti XP addaon by Drakeris public cmd_doti_exp( id, level,cid ) { if( ! cmd_access ( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv(2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new expnum = str_to_num( amount ); PlayerXP[player] += expnum; switch( get_cvar_num ( "amx_show_activity" ) ) { case 1: client_print( 0, print_chat, "ADMINAS: Dave %i Tasku %s.", expnum, player_name ); case 2: client_print( 0, print_chat, "ADMINAS %s: Dave %i tasku %s.", admin_name, expnum, player_name ); } client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] ); SaveData( id ); return PLUGIN_CONTINUE; }
public cmd_paimti_exp( id, level,cid ) { if( ! cmd_access ( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv( 2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( !player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new expnum = str_to_num( amount ); PlayerXP[player] -= expnum; switch(get_cvar_num("amx_show_activity")) { case 1: client_print( 0, print_chat, "ADMINAS: ateme %i taskus is %s.", expnum, player_name ); case 2: client_print( 0, print_chat, "ADMINAS %s: ateme %i taskus is %s.", admin_name, expnum, player_name ); } client_print( player, print_chat, "[%s] Tu praradai %i exp (isviso: %d)", PREFIX, expnum, PlayerXP[player] ); SaveData( id ); return PLUGIN_CONTINUE; }
public skill(id) { if(PlayerClass[id] == CLASS_Rusher) { set_user_health(id, 120); // Jei tu esi homeris tau duoda 100hp strip_user_weapons(id) new Entity = give_item(id,"weapon_mp5navy"); cs_set_weapon_ammo(Entity, 35); cs_set_user_bpammo(id, CSW_MP5NAVY, 100); set_user_armor(id, 150); set_user_gravity(id, 0.8 ) set_pev(id, pev_viewmodel2, "models/v_mp.mdl"); message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(1); // status (0=hide, 1=show, 2=flash) write_string("train_forward3"); // sprite name write_byte(0); // red write_byte(255); // green write_byte(0); // blue message_end(); } else if(PlayerClass[id] == CLASS_Defender) { set_user_health(id, 125); // Jei tu esi Bartas tau duoda 125hp set_user_gravity(id, 0.7 ) set_user_armor(id, 200); strip_user_weapons(id) fm_give_item(id,"weapon_shield") fm_give_item(id,"weapon_knife") message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(1); // status (0=hide, 1=show, 2=flash) write_string("cross"); // sprite name write_byte(0); // red write_byte(255); // green write_byte(0); // blue message_end();
} else if(PlayerClass[id] == CLASS_Soldier) { set_user_health(id, 125) // Jei tu esi Soldieris tau duoda 125hp set_pev(id, pev_viewmodel2, "models/v_hm.mdl") set_user_gravity(id, 0.9 ) strip_user_weapons(id) give_item(id,"weapon_hegrenade"); cs_set_user_bpammo(id, CSW_HEGRENADE, 20); message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(1); // status (0=hide, 1=show, 2=flash) write_string("d_skull"); // sprite name write_byte(0); // red write_byte(255); // green write_byte(0); // blue message_end(); } else if(PlayerClass[id] == CLASS_Sniper) { set_user_health(id, 100); // Jei tu esi Sniper tau duoda 000hp strip_user_weapons(id) new Entity = give_item(id,"weapon_awp"); cs_set_weapon_ammo(Entity, 15); cs_set_user_bpammo(id, CSW_AWP, 40); message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(1); // status (0=hide, 1=show, 2=flash) write_string("d_awp"); // sprite name write_byte(0); // red write_byte(255); // green write_byte(0); // blue message_end(); } }
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