Client_prethink - buttons
Can we detect which button's player press without use client_prethink?
If yes how? |
Re: Client_prethink - buttons
which buttons do u need?
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Re: Client_prethink - buttons
Duck, Jump, Use, Reload, Attack2, Attack.
That's all ;) |
Re: Client_prethink - buttons
You could use FM_CmdStart and get_uc(), with UC_Buttons.
Example: Code:
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Re: Client_prethink - buttons
Thanks a lot Tomorrow I'll test it :)
And one more question :) Can I without prethink something like: Quote:
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Re: Client_prethink - buttons
Why don't you want to use PreThink?
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Re: Client_prethink - buttons
Because I have a large piece of code in it and plugin which I'm using take a lot of "processor".
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