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-   -   [Help] probleme weapon menu (https://forums.alliedmods.net/showthread.php?t=107091)

benjibau 10-22-2009 15:11

[Help] probleme weapon menu
 
Having regulate some problem I shall want to regulate the biggest of my worries small. I shall want to know how I can make to make it open has every round I am in order give information to one find good resolution is able to over but always can't use me please.


PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun> 

#define PLUGIN "SWDMA_weapon"
#define VERSION "1.0"
#define AUTHOR "test"

new g_Maxplayers

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_logevent("Event_Round_Start"2"1=Round_Start"
}

public 
Event_Round_Start()
{
    for (new 
id 1id <= g_Maxplayersid++)
    {
        if (
cs_get_user_team(id) == CS_TEAM_CT)
        {
            new 
primmenu menu_create("\wChoose:""primmenu_handler")
            
menu_additem(primmenu"\wAk47""1"0)
            
menu_additem(primmenu"\wM4A1""2"0)
            
menu_additem(primmenu"\wAUG""3"0)
            
menu_additem(primmenu"\wMP5""4"0)
            
menu_additem(primmenu"\wAWP""5"0)
            
menu_additem(primmenu"\G3SG1""6"0)
            
menu_additem(primmenu"\wM3""7"0)
            
menu_additem(primmenu"\wSCOUT""8"0)
            
menu_additem(primmenu"\wXM1014""9"0)
            
menu_setprop(primmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idprimmenu0)
            return 
PLUGIN_HANDLED
        
}
    }
    return 
PLUGIN_HANDLED
}

public 
primmenu_handler(idprimmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
menu_destroy(primmenu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(primmenuitemaccessdata5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK47200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
2:
        {
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A1200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
3:
        {
            
give_item(id"weapon_aug")
            
cs_set_user_bpammo(idCSW_AUG200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")    
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
4:
        {
            
give_item(id"weapon_mp5")
            
cs_set_user_bpammo(idCSW_MP5NAVY200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
5:
        {
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
6:
        {
            
give_item(id"weapon_g3sg1")
            
cs_set_user_bpammo(idCSW_G3SG1200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)    
            return 
PLUGIN_HANDLED
        
}
        case 
7:
        {
            
give_item(id"weapon_m3")
            
cs_set_user_bpammo(idCSW_M3200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
8:
        {
            
give_item(id"weapon_scout")
            
cs_set_user_bpammo(idCSW_SCOUT200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)    
            return 
PLUGIN_HANDLED
        
}
        case 
9:
        {
            
give_item(id"weapon_xm1014")
            
cs_set_user_bpammo(idCSW_XM1014200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_additem(secmenu"\wFiveseven""5"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
    }
    
menu_destroy(primmenu)
    return 
PLUGIN_HANDLED
}

public 
secmenu_handler(idsecmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
menu_destroy(secmenu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(secmenuitemaccessdata5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE200);
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
2:
        {
            
give_item(id"weapon_usp")
            
cs_set_user_bpammo(idCSW_USP200); 
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
3:
        {
            
give_item(id"weapon_glock18")
            
cs_set_user_bpammo(idCSW_GLOCK18200);            
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
4:
        {
            
give_item(id"weapon_elite")
            
cs_set_user_bpammo(idCSW_ELITE200)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
5:
        {
            
give_item(id"weapon_fiveseven")
            
cs_set_user_bpammo(idCSW_FIVESEVEN200);            
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
    }
    
menu_destroy(secmenu)
    return 
PLUGIN_HANDLED



sorry for my bad english

Hawk552 10-22-2009 15:12

Re: [Help] probleme weapon menu
 
what

benjibau 10-22-2009 15:24

Re: [Help] probleme weapon menu
 
Sorry i have still problem to open the menu in spite of some search and request always not achieved

Hawk552 10-22-2009 15:25

Re: [Help] probleme weapon menu
 
Quote:

Originally Posted by benjibau (Post 969355)
Having regulate some problem I shall want to regulate the biggest of my worries small. I shall want to know how I can make to make it open has every round I am in order give information to one find good resolution is able to over but always can't use me please.

Normally I can decipher this stuff, but I have no clue what you're asking.

benjibau 10-22-2009 15:35

Re: [Help] probleme weapon menu
 
Oh it's for correct the plugin because i need that menu open every beginning of round but the menu doesn't open nowadays

I speak not very well english sorry

ConnorMcLeod 10-22-2009 15:43

Re: [Help] probleme weapon menu
 
I'm not familiar with this menu style, at all, but i'm pretty sure that as you never change anything in them, you can set them once at map start, and never later.
What is sure is that you shouldn't create menu in a loop.

(Ton anglais est pire que tout, c'est incroyable)

PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun> 

#define PLUGIN "SWDMA_weapon"
#define VERSION "1.0"
#define AUTHOR "test"

new g_Maxplayers
new g_iMenu1g_iMenu2

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    
register_logevent("Event_Round_Start"2"1=Round_Start")

    
g_Maxplayers get_maxplayers()

    
CreateMenus()
}

CreateMenus()
{
    
g_iMenu1 menu_create("\wChoose:""primmenu_handler")
    
menu_additem(g_iMenu1"\wAk47""1"0)
    
menu_additem(g_iMenu1"\wM4A1""2"0)
    
menu_additem(g_iMenu1"\wAUG""3"0)
    
menu_additem(g_iMenu1"\wMP5""4"0)
    
menu_additem(g_iMenu1"\wAWP""5"0)
    
menu_additem(g_iMenu1"\G3SG1""6"0)
    
menu_additem(g_iMenu1"\wM3""7"0)
    
menu_additem(g_iMenu1"\wSCOUT""8"0)
    
menu_additem(g_iMenu1"\wXM1014""9"0)
    
menu_setprop(g_iMenu1MPROP_EXITMEXIT_ALL)

    
g_iMenu2 menu_create("\wChoose:""secmenu_handler")
    
menu_additem(g_iMenu2"\wDeagle""1"0)
    
menu_additem(g_iMenu2"\wUsp""2"0)
    
menu_additem(g_iMenu2"\wGlock""3"0)
    
menu_additem(g_iMenu2"\wElite""4"0)
    
menu_additem(g_iMenu2"\wFiveseven""5"0)
    
menu_setprop(g_iMenu2MPROP_EXITMEXIT_ALL)
}

public 
plugin_end()
{
    
menu_destroy(g_iMenu1)
    
menu_destroy(g_iMenu2)
}

public 
Event_Round_Start()
{
    for(new 
id 1id <= g_Maxplayersid++)
    {
        if(
is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
        {
        
//    strip_user_weapons(id)
            
menu_display(idg_iMenu10)
        }
    }
}

public 
primmenu_handler(idg_iMenu1item)
{
    if (
item == MENU_EXIT)
    {
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(g_iMenu1itemaccessdata5iName63callback)

    switch( 
str_to_num(data) )
    {
        case 
1:
        {
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK47200)
        }
        case 
2:
        {
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A1200)
        }
        case 
3:
        {
            
give_item(id"weapon_aug")
            
cs_set_user_bpammo(idCSW_AUG200)
        }
        case 
4:
        {
            
give_item(id"weapon_mp5")
            
cs_set_user_bpammo(idCSW_MP5NAVY200)
        }
        case 
5:
        {
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP200)
        }
        case 
6:
        {
            
give_item(id"weapon_g3sg1")
            
cs_set_user_bpammo(idCSW_G3SG1200)
        }
        case 
7:
        {
            
give_item(id"weapon_m3")
            
cs_set_user_bpammo(idCSW_M3200)
        }
        case 
8:
        {
            
give_item(id"weapon_scout")
            
cs_set_user_bpammo(idCSW_SCOUT200)
        }
        case 
9:
        {
            
give_item(id"weapon_xm1014")
            
cs_set_user_bpammo(idCSW_XM1014200)
        }
    }

    
menu_display(idg_iMenu20)
    return 
PLUGIN_HANDLED
}

public 
secmenu_handler(idg_iMenu2item)
{
    if(
item == MENU_EXIT)
    {
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(g_iMenu2itemaccessdata5iName63callback)

    switch( 
str_to_num(data) )
    {
        case 
1:
        {
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE200);
        }
        case 
2:
        {
            
give_item(id"weapon_usp")
            
cs_set_user_bpammo(idCSW_USP200); 
        }
        case 
3:
        {
            
give_item(id"weapon_glock18")
            
cs_set_user_bpammo(idCSW_GLOCK18200);            
        }
        case 
4:
        {
            
give_item(id"weapon_elite")
            
cs_set_user_bpammo(idCSW_ELITE200)
        }
        case 
5:
        {
            
give_item(id"weapon_fiveseven")
            
cs_set_user_bpammo(idCSW_FIVESEVEN200);            
        }
    }

    
give_item(id"weapon_hegrenade")
    
give_item(id"weapon_flashbang")
    
cs_set_user_bpammo(idCSW_FLASHBANG2)
    
give_item(id"weapon_smokegrenade")

    return 
PLUGIN_HANDLED



spirit 10-22-2009 15:54

Re: [Help] probleme weapon menu
 
nice

benjibau 10-22-2009 15:55

Re: [Help] probleme weapon menu
 
Sorry but

Code:

 
/home/groups/amxmodx/tmp3/phpNQUYbm.sma(104) : error 017: undefined symbol "id"
/home/groups/amxmodx/tmp3/phpNQUYbm.sma(104) : warning 215: expression has no effect
/home/groups/amxmodx/tmp3/phpNQUYbm.sma(104) : warning 215: expression has no effect
/home/groups/amxmodx/tmp3/phpNQUYbm.sma(104) : error 001: expected token: ";", but found ")"
/home/groups/amxmodx/tmp3/phpNQUYbm.sma(104) : error 029: invalid expression, assumed zero

at menu_display(id, g_iMenu2, 0)


is it ?
Code:

menu_additem(g_iMenu2, "\wFiveseven", "5", 0)
    menu_setprop(g_iMenu2, MPROP_EXIT, MEXIT_ALL)
    menu_display(id, g_iMenu2, 0)
}

to


Code:

    menu_additem(g_iMenu2, "\wFiveseven", "5", 0)
    menu_setprop(g_iMenu2, MPROP_EXIT, MEXIT_ALL)
    menu_display(g_iMenu2, 0)
}


ConnorMcLeod 10-22-2009 16:55

Re: [Help] probleme weapon menu
 
Edited, just had to remove line 45.

You use too complicated code for your level.
You should stay on easy code for the moment, and only use code you fully understand.

benjibau 10-22-2009 17:25

Re: [Help] probleme weapon menu
 
This Plugin to exist already except that I have to add more choices of weapon puts the menu don't work.

I have test the modification but the menu don't open at the new beginning round.


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