| Killedbyme |
10-21-2009 00:49 |
Zombie Revolution help
PHP Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <vault>
#define CLASS_NOTHING 0 #define CLASS_NAVY 1 #define CLASS_MARINE 2 #define CLASS_ARMY 3 #define CLASS_AIRFORCE 4 #define CLASS_ROGUE 5 #define CLASS_BARBARIAN 6 #define CLASS_MYSTIC 7 #define CLASS_ZMEDIC 8
#define MAXCLASSES 9
new PlayerClass[33] new PlayerXP[33] new PlayerLevel[33]
new const CLASSES[MAXCLASSES][] = { "None", "Navy", "Marine", "Army", "AirForce", "Rogue", "Barbarian", "Mystic", "Zombie Medic" }
new msgtext
new const LEVELS[10] = { 50, //50 XP for level 1 150, //150 XP for level 2 200, //200 XP for level 3 250, //250 XP for level 4 300, //300 XP for level 5 350, //350 XP for level 6 400, //400 XP for level 7 450, //450 XP for level 8 500, //500 XP for level 9 600, //600 XP for level 10 }
public plugin_init() { register_plugin("ZR Mod", "1.0", "DwF Pain is inevitable") register_cvar("sv_ZRmod", "1") register_event("DeathMsg", "DeathMsg", "a") register_cvar("XP_per_kill", "15") register_menucmd(register_menuid("menu_ChooseClass"),1023,"MenuAction_ChooseClass"); register_event("ResetHUD", "ResetHud", "b") msgtext = get_user_msgid("StatusText")
register_clcmd("say /changeanimal", "ChangeAnimal") register_clcmd("say_team /changeanimal", "ChangeAnimal") }
stock ChooseClass(id) { new menu[192] new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
format(menu, 191, "ZR Mod: Choose Class^n^n1. Navy^n2. Marine^n3. Army^n4. AirForce^n^n0. Exit") show_menu(id, keys, menu, -1, "menu_ChooseClass") return PLUGIN_CONTINUE }
public DoChooseClass(id, key) {
if(key == 0) { if(PlayerClass[id] == CLASS_NOTHING) { client_print(id, print_chat, "[ZR Mod] You are already unenlisted! Join the ranks!")
ChooseClass(id)
return PLUGIN_HANDLED }
PlayerClass[id] = CLASS_NOTHING client_print(id, print_chat, "[ZR Mod] You are no longer in the services!") }
if(key == 1) { if(PlayerClass[id] == CLASS_NAVY) { client_print(id, print_chat, "[ZR Mod] You are already enlisted in the Navy! Join something else!") ChooseClass(id) return PLUGIN_HANDLED } PlayerClass[id] = CLASS_NAVY client_print(id, print_chat, "[ZR Mod] You are now enlisted as a Navy Seal!") } if(key == 2) { if(PlayerClass[id] == CLASS_MARINE) { client_print(id, print_chat, "[ZR Mod] You are already enlisted in the Marine Corp! Join something else!") ChooseClass(id) return PLUGIN_HANDLED } PlayerClass[id] = CLASS_MARINE client_print(id, print_chat, "[ZR Mod] You are now enlisted as a Marine!") }
if(key == 3) { if(PlayerClass[id] == CLASS_ARMY) { client_print(id, print_chat, "[ZR Mod] You are already enlisted in the Army! Join something else!") ChooseClass(id) return PLUGIN_HANDLED } PlayerClass[id] = CLASS_ARMY client_print(id, print_chat, "[ZR Mod] You are now enlisted in the Army!") }
ShowHUD(id) return PLUGIN_HANDLED }
public ResetHUD(id) { if(PlayerClass[id] == CLASS_NOTHING) { ChooseClass(id) return PLUGIN_HANDLED } return PLUGIN_HANDLED }
public DeathMsg() { if(get_cvar_num("sv_ZRmod") == 0) { return PLUGIN_HANDLED } new attacker = read_data(1) if(PlayerClass[attacker] == CLASS_NOTHING) { return PLUGIN_HANDLED } if(PlayerLevel[attacker] == 10) { return PLUGIN_HANDLED } PlayerXP[attacker] += get_cvar_num("15") if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { PlayerLevel[attacker] += 1 client_print(attacker, print_chat, "[ZR Mod] Congratulations! You are now level %i!", PlayerLevel[attacker]) ShowHUD(attacker) } ShowHUD(attacker) return PLUGIN_CONTINUE }
public ShowHUD(id) { new HUD[51] format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() return }
Heres what I am trying to achieve. I am trying to make it so CT's select from the Army, Navy, Marines, and Airforce and each class has 3 basic skills and then an ultimate. T's pick from Rogue, Barbarian, Mystic, and zombie medic with the same 3 skills and ultimate for each class. Now next to the players spawn is either armory (ct) or hive (t) and you must touch the hive to change class. Now once the map changes all xp is reset and people start anew. I hope you guys understand what im trying for. ill give you a server ip that has exactly what i want but i cant seem to get the code from so I decided to just build from scratch and make a better one. 69.162.77.228:27015 - This is not my server and i apologize if this seems like advertisement. Its the only server that has what im looking for but i want to improve it.
|