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-   -   [TUT] Converting Source Models (https://forums.alliedmods.net/showthread.php?t=106724)

xbatista 10-22-2009 14:53

Re: [TUT] Converting Sourcemod Models
 
Hey someone can convert this model please?
http://s-low.info/forum/viewtopic.php?f=8&t=64

Tirant 10-22-2009 22:22

Re: [TUT] Converting Sourcemod Models
 
Ok, first off, you need to rerig your models for them to work. Animation and hitbox conflicts make most models unworkable. The only thing I can tell you is how to fix the origins, but the models will not have very good animations unless you modify them further. Paste this at the end of each animation.
Code:

origin 0 0 36
You will know if it works if when you view the ground it is through their waist-area (unless it's a big mofo). This tells the model file to reorigin the model so ingame it is on the ground.

Quote:

Originally Posted by xbatista (Post 969339)
Hey someone can convert this model please?
http://s-low.info/forum/viewtopic.php?f=8&t=64

Honestly you lazy bitch, i just told you how to do it yourself. Are you fucking dyslexic or blind (video also).

Tirant 10-22-2009 23:35

Re: [TUT] Converting Sourcemod Models
 
1 Attachment(s)
trashed

xbatista 10-23-2009 00:55

Re: [TUT] Converting Sourcemod Models
 
Milkshape out of date,, huh bitch..

xbatista 10-23-2009 12:42

Re: [TUT] Converting Sourcemod Models
 
3 Attachment(s)
Okey I jacket the milkshape for now... I was pissing with it half day...
Btw I followed the tutorial for now and converted model fine (thanks to you and I'm not lazy and not a bitch, it was interesting and I was pissing also with animations, but I did just and those works, when I will finish I will post here the model :) )
Btw how to scale skeletons all? in .qc
$scale 0.5 - didn't worked

EDIT: Look at the models I converted, I borrowed yours animations :mrgreen:
slow.mdl kinda buggy,becouse I splited them to 4 parts due to 'too much vertexes'.

georgik57 10-23-2009 15:29

Re: [TUT] Converting Sourcemod Models
 
Quote:

Originally Posted by Tirant (Post 969604)
Ok, first off, you need to rerig your models for them to work. Animation and hitbox conflicts make most models unworkable. The only thing I can tell you is how to fix the origins, but the models will not have very good animations unless you modify them further. Paste this at the end of each animation.
Code:

origin 0 0 36
You will know if it works if when you view the ground it is through their waist-area (unless it's a big mofo). This tells the model file to reorigin the model so ingame it is on the ground.

ok so i done what u said and now it doesn't compile anymore
what the heck did i do wrong?
http://i38.tinypic.com/iog3mw.jpg

Tirant 10-24-2009 03:16

Re: [TUT] Converting Sourcemod Models
 
Chill batista, I didn't mean anything by it, it's just a term I use for calling people lazy, bitch is just an adjective. No offense ment lol. Umm tell me what anima you want for it, If you like the slow ones then np. I'll take a look at the model and fix it up a lil for you. I also meant to send you the l4d tank models I have, they are buggy but as good as they are gonna get unless you want it to not be able to run and attack
Edit: just glancing at your model your divided it badly. You want to rig it again with skeleton you also have the option of reducing polygons if you wish to add performance.

@georgik57
I don't see anything wrong with what you have, it should work out fine. My only suggestions are to check the anims and the paths. Check if there are over ~3200 verts. Check the texture sizes/colors (512x512x8bit (256 colors)) .If all those check out then make sure you are compiling your models using paths with no spaces. Spaces cause a lot of problem with names for cmd prompt windows. That's why I literally use C:/modeling/ as my base. If all of that is fucked, send it to me.

xbatista 10-24-2009 06:58

Re: [TUT] Converting Sourcemod Models
 
Quote:

Originally Posted by Tirant (Post 970524)
Chill batista, I didn't mean anything by it, it's just a term I use for calling people lazy, bitch is just an adjective. No offense ment lol. Umm tell me what anima you want for it, If you like the slow ones then np. I'll take a look at the model and fix it up a lil for you. I also meant to send you the l4d tank models I have, they are buggy but as good as they are gonna get unless you want it to not be able to run and attack
Edit: just glancing at your model your divided it badly. You want to rig it again with skeleton you also have the option of reducing polygons if you wish to add performance.

I need something like yours 'el_gigante' all animations good working if you have, to add to my converted models, they are pretty cool. ;)
About 'slow' model, as you said I just splited it to 4 parts and its kinda buggy with Textures, becouse there are no group. It would be nice if you fix my models ,I will learn then more.
About Tank hmm dunno, but try to send me , I will take a look.
HellKnight, is combined by yours 'el_gigante' too, just that hellknight model is smaller, so I just changed origins and size, but its kinda sexy :)

Quote:

you also have the option of reducing polygons
What/where you mean I don't understand?

georgik57 10-24-2009 07:00

Re: [TUT] Converting Sourcemod Models
 
1 Attachment(s)
all i've done is that i added what u told me to add...it compiled before with or without the spaces
all files are there and corresponding to the conditions of a hl1 model
umm and 1 more thing...when i press compile on wiesel it doesn't compile the model it just makes the .qc file, then i use jed's half life model viewer to compile
http://i33.tinypic.com/15yhk1.jpg
EDIT: compile problem solved...now i want to know what origin i have to use to adjust the model ground position when it's crouching..so if you would be kind to tell me i would be thankfull
EDIT2: model done...i have a problem with the shoot_knife and shoot_grenade animations(they don't work) and the walk/run animations are sliding(feet don't move corresponding to the speed) + still need help with what i told u in the first edit

brianx323 11-29-2009 17:50

Re: [TUT] Converting Sourcemod Models
 
hey tirant u can convert this skin http://www.fpsbanana.com/skins/53934
im on a low pc cuz my other pc is bad plz u can do it?


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