| Fraancooo-. |
10-08-2009 12:44 |
Help Please...
I need to open each round and that optimize
Thank :$
Sorry for my bad English, use google translator
:oops::oops:
PHP Code:
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <colorchat>
#define PLUGIN "FunMenu" #define VERSION "0.1" #define AUTHOR "Fraancoo"
#define TASK_AURA 27000
new GlowColors new ScreenFades new const mortar[] = { "\weapons\mortar.wav" } new const activated[] = { "vox\activated.wav" } new const Fade = 0x0000 new const UnitSecond = (1<<12) new Menu
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /funmenu", "abrir_menu") GlowColors = register_cvar( "amx_glowcolors", "1" ) RegisterHam(Ham_Spawn, "player", "PlayerSpawn") register_event("ResetHUD", "fwEvResetHUD", "b"); RegisterHam(Ham_Spawn, "player", "SpawnPL", 1) ScreenFades = get_user_msgid("ScreenFade") }
public abrir_menu(id) { new Menu = menu_create("\wFunMenu", "mostrar_menu") menu_additem(Menu, "\rSelect Glow" , "1", 0) menu_additem(Menu, "\ySelect Aura and ScreenFade" , "2", 0) menu_setprop(Menu,MPROP_EXITNAME,"Salir") menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu, 0) }
public abrir_menu2(id) { new Menu2 = menu_create("\wFunMenu \yGlow", "mostrar_menu2") menu_additem(Menu2, "\yGlow White" , "1", 0) menu_additem(Menu2, "\yGlow Red" , "2", 0) menu_additem(Menu2, "\yGlow Blue" , "3", 0) menu_additem(Menu2, "\yGlow Green" , "4", 0) menu_additem(Menu2, "\yGlow Yellow" , "5", 0) menu_additem(Menu2, "\yGlow Cyan" , "6", 0) menu_additem(Menu2, "\yGlow Pink" , "7", 0) menu_setprop(Menu2,MPROP_EXITNAME,"Salir") menu_setprop(Menu2, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu2, 0) }
public abrir_menu3(id) { new Menu3 = menu_create("\wFunMenu \yAura and ScreenFade", "mostrar_menu3") menu_additem(Menu3, "\yAura Red" , "1", 0) menu_additem(Menu3, "\yAura Blue" , "2", 0) menu_additem(Menu3, "\yAura Green" , "3", 0) menu_additem(Menu3, "\yAura Yellow" , "4", 0) menu_additem(Menu3, "\yAura Cyan" , "5", 0) menu_additem(Menu3, "\yAura White" , "6", 0) menu_additem(Menu3, "\yAura Pink" , "7", 0) menu_setprop(Menu3,MPROP_EXITNAME,"Salir") menu_setprop(Menu3, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu3, 0) return PLUGIN_HANDLED }
public plugin_precache() { precache_sound(activated) precache_sound(mortar) }
public fwEvResetHUD( id ) { if (!is_user_alive(id)) return; set_user_rendering(id) }
public PlayerSpawn(id) { set_user_rendering(id) remove_task(id + TASK_AURA) }
public SpawnPL(id) { if(is_user_alive(id)) { menu_display(id, Menu) set_user_rendering(id) } } public ScreenRed(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(255) // R write_byte(0) // G write_byte(0) // B write_byte(200) // Alpha message_end() }
public ScreenBlue(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(0) // R write_byte(0) // G write_byte(255) // B write_byte(200) // Alpha message_end() }
public ScreenGreen(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(0) // R write_byte(255) // G write_byte(0) // B write_byte(200) // Alpha message_end() }
public Screenyellow(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(255) // R write_byte(255) // G write_byte(0) // B write_byte(200) // Alpha message_end() }
public Screencyan(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(0) // R write_byte(255) // G write_byte(255) // B write_byte(200) // Alpha message_end() }
public Screenwhite(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(255) // R write_byte(255) // G write_byte(255) // B write_byte(200) // Alpha message_end() } public Screenpink(id) { // Screen Fade message_begin(MSG_ONE, ScreenFades, _, id) write_short(UnitSecond*5) write_short(UnitSecond*0) write_short(Fade) write_byte(255) // R write_byte(0) // G write_byte(255) // B write_byte(200) // Alpha message_end() } public mostrar_menu(id, Menu, item) { if (item == MENU_EXIT) { menu_destroy(Menu) return PLUGIN_HANDLED } new iData[6]; new iAccess; new iCallback; new iName[64]; menu_item_getinfo(Menu, item, iAccess, iData, 5, iName, 63, iCallback) switch (str_to_num(iData)) { case 1: { if (is_user_alive(id) && get_pcvar_num(GlowColors)) { abrir_menu2(id) } } case 2: { if (is_user_alive(id) && get_pcvar_num(GlowColors)) { abrir_menu3(id) } } } return PLUGIN_HANDLED }
public mostrar_menu2(id, Menu2, item) { if (item == MENU_EXIT) { menu_destroy(Menu2) return PLUGIN_HANDLED } new iData[6]; new iAccess; new iCallback; new iName[64]; menu_item_getinfo(Menu2, item, iAccess, iData, 5, iName, 63, iCallback) switch (str_to_num(iData)) { case 1: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(255, 255, 255, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a White Glow!") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 2: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(255, 0, 0, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Red Glow!") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 3: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(0, 0, 255, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Blue Glow") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 4: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(0, 255, 0, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Green Glow") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 5: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 255, 255, 0, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(255, 255, 0, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Yellow Glow") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 6: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 0, 255, 255, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(0, 255, 255, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Cyan Glow!") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } case 7: { if( is_user_alive( id ) && get_pcvar_num( GlowColors ) ) { set_user_rendering(id, kRenderFxGlowShell, 255, 0, 255, kRenderNormal,16) client_cmd(id, "spk sound/%s", activated) set_hudmessage(255, 0, 255, -1.0, 0.35, 2, 0.1, 2.0, 0.05, 1.0, -1) show_hudmessage(id, "You selected a Pink Glow!") } else { ColorChat(id, GREEN, "Don't use glow, You are dead") menu_destroy(Menu2) } } } return PLUGIN_HANDLED }
public mostrar_menu3(id, Menu3, item) { if (item == MENU_EXIT) { menu_destroy(Menu3) return PLUGIN_HANDLED } new iData3[6]; new iAccess3; new iCallback3; new iName3[64]; menu_item_getinfo(Menu3, item, iAccess3, iData3, 5, iName3, 63, iCallback3) switch (str_to_num(iData3)) { case 1: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) ScreenRed(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(255, 0, 0, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "red", id + TASK_AURA, _, _, "b") } } case 2: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) ScreenBlue(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(0, 0, 255, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "blue", id + TASK_AURA, _, _, "b") } } case 3: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) ScreenGreen(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(0, 255, 0, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "green", id + TASK_AURA, _, _, "b") } } case 4: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) Screenyellow(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(255, 255, 0, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "yellow", id + TASK_AURA, _, _, "b") } } case 5: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) Screencyan(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(0, 255, 255, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "cyan", id + TASK_AURA, _, _, "b") } } case 6: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) Screenwhite(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(255, 255, 255, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "white", id + TASK_AURA, _, _, "b") } } case 7: { if (is_user_alive(id)) { remove_task(id + TASK_AURA) Screenpink(id) client_cmd(id, "spk sound/%s", mortar) set_hudmessage(255, 0, 255, -1.0, 0.85, 2, 6.0, 5.0) show_hudmessage(id, "...Loading Aura...") set_task(5.0, "pink", id + TASK_AURA, _, _, "b") } } } return PLUGIN_HANDLED }
public red(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(255) // Color Rojo write_byte(0) // Color Verde write_byte(0) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
public blue(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(0) // Color Rojo write_byte(0) // Color Verde write_byte(255) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
public white(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(255) // Color Rojo write_byte(255) // Color Verde write_byte(255) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
public green(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(0) // Color Rojo write_byte(255) // Color Verde write_byte(0) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
public yellow(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(255) // Color Rojo write_byte(255) // Color Verde write_byte(0) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
public cyan(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(0) // Color Rojo write_byte(255) // Color Verde write_byte(255) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. } public pink(id) { id -= TASK_AURA if (!is_user_alive(id)) return static Float:FOrigin[3] pev(id, pev_origin, FOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0) // Abrmios la Funcion write_byte(TE_DLIGHT) // TE Id engfunc(EngFunc_WriteCoord, FOrigin[0]) // Posicion del Player engfunc(EngFunc_WriteCoord, FOrigin[1]) // Posicion 'Y' engfunc(EngFunc_WriteCoord, FOrigin[2]) // Posicion 'X' write_byte(50) // Radio del Aura write_byte(255) // Color Rojo write_byte(0) // Color Verde write_byte(255) // Color Azul write_byte(2) // Life write_byte(0) // Delay Rate = Tiempo que tarda en cerrarse el Aura. message_end() // Cerramos la Funcion. }
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