Stray key in progres problem
I have this code and this code give this stupid error please me to fix it.
PHP Code:
#include <amxmodx> #include <engine> #include <amxmisc> #include <cstrike> #include <hamsandwich> public MidAirKill public plugin_init() { register_plugin("x","x","#1") register_event("DeathMsg", "eDeathMsg", "a") RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1) return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/server/player/terror/terror.mdl") precache_model("models/server/player/leet/leet.mdl") precache_model("models/server/player/arctic/arctic.mdl") precache_model("models/server/player/guerilla/guerilla.mdl") precache_model("models/server/player/urban/urban.mdl") precache_model("models/server/player/gsg9/gsg9.mdl") precache_model("models/server/player/sas/sas.mdl") precache_model("models/server/player/gign/gign.mdl") return PLUGIN_CONTINUE } public PlayerSpawn(id) { set_task(1.0, "setModels", id) return PLUGIN_HANDLED } public setModels(id) { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_T) { cs_set_user_model(id, "terror") cs_set_user_model(id, "leet") cs_set_user_model(id, "arctic") cs_set_user_model(id, "guerilla") } else if(userTeam == CS_TEAM_CT) { cs_set_user_model(id, "urban") cs_set_user_model(id, "gsg9") cs_set_user_model(id, "sas") cs_set_user_model(id, "gign") } else { cs_reset_user_model(id) } return PLUGIN_HANDLED } public plugin_cfg() { server_cmd("amx_statscfg add MidAirKill MidAirKill") } public eDeathMsg() { new killerId = read_data(1) if (killerId == 0) return PLUGIN_CONTINUE new victimId = read_data(2) new bool:enemykill = (get_user_team(killerId) != get_user_team(victimId)) if (!MidAirKill || !enemykill || entity_get_int(victimId, EV_INT_flags) & FL_ONGROUND) return PLUGIN_CONTINUE new Float:victimOrigin[3] entity_get_vector(victimId, EV_VEC_origin, victimOrigin) victimOrigin[2] = victimOrigin[2] - 46.0 new contents = point_contents(victimOrigin) if (contents != CONTENTS_EMPTY && contents != CONTENTS_SKY && contents != CONTENTS_LADDER) return PLUGIN_CONTINUE new victimName[32], killerName[32] get_user_name(victimId, victimName, 31) get_user_name(killerId, killerName, 31) new Float:lowOrigin[3], Float:hitOrigin[3] lowOrigin[0] = victimOrigin[0] lowOrigin[1] = victimOrigin[1] lowOrigin[2] = -2000.0 trace_line(victimId, victimOrigin, lowOrigin, hitOrigin) new Float:distanceToGround = vector_distance(victimOrigin, hitOrigin) new headshot = read_data(3) if (headshot) { client_print(0, print_chat, "%s picked %s's head out of the sky! (%.0f units from ground)", killerName, victimName, distanceToGround) } else { client_print(0, print_chat, "%s killed the flying bird %s! (%.0f units from ground)", killerName, victimName, distanceToGround) } return PLUGIN_CONTINUE }
[IMG]http://img213.**************/img213/1218/94267318.jpg[/IMG]
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