Sprite follows player
How to make a sprite to follow player, cuz with TE_SPRITE, when the sprite appears and I go ,it stays on the last current origin... ?
Or I must do it with set_task ( I don't like this way ) or there are any other ways ? |
Re: Sprite follows player
Try env_sprite + MOVETYPE_FOLLOW.
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Re: Sprite follows player
Creating an entity ? :000
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Re: Sprite follows player
Quote:
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Re: Sprite follows player
Nahh better I will not use
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Re: Sprite follows player
why ? Using that you can create just on time since the life is infinite.
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Re: Sprite follows player
You can use TE_PLAYERATTACHMENT, but the way it follows player is very limited (if you need sorceress energy shield above head, then this will be enough). If you need anything more then you must use entity.
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Re: Sprite follows player
Ahhh okey okey
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Re: Sprite follows player
When I make it and set model, the sprite model is black....and no animation of sprite play
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Re: Sprite follows player
You have to render the sprite. ( kRenderTransAdd ? )
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