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-   -   Star wars scripting help (code glitches) (https://forums.alliedmods.net/showthread.php?t=104825)

One shot dont miss! 09-27-2009 23:16

Star wars scripting help (code glitches)
 
2 Attachment(s)
This is what i posted on the "Star wars Beta - Gev" thread and i got no help so i thought i would post here in hopes of getting some scripting help :)

Quote:

Well i havent been on this forum for at least 2 years... i think, but anyway im back im in college im starting my programming course blah blah blah so now for the reason im posting here

This plugin is awesome.
I love the models the sound waves.
but there is a problem with it...it compiles and it runs, you enter the server and download the models and sounds then u join your team. The models arent working, and sound waves arent playing , and none of the buttons that are suppose to be bound arent.
I have been running test for about 2 nights now and it seems to crash when the round ends, no matter how it ends.

This concludes me to think that its something to do with the random selection code, or the start round code.

If someone could PLZ! just change this to make it a server wide thing. KINDA like everyone has it no random stuff and make it a cvar or something that would be awesome.

-Doug

One shot dont miss! 09-27-2009 23:20

Re: Star wars scripting help (code glitches)
 
well even if you don't want to code it, point me in the right direction or help me code.

Sylwester 09-28-2009 09:59

Re: Star wars scripting help (code glitches)
 
1 Attachment(s)
I fixed this plugin.

v0.91 changes:
Many bugs fixed
Removed: slowhacking
Added: no fall damage for jedi
Added: jedi can hold/plant bomb

Now you don't need to bind anything:
+attack = attack with lightsabre
+attack2 = use power
reload = open powers menu


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