[TF2] Demoman Pipebomb Remover
4 Attachment(s)
Demoman Pipebomb Remover
v1.0.3 Description: Removes pipebombs owned by a player once they've switch to the spectator team. This is to combat the recently released bug found here: http://www.youtube.com/watch?v=vTTemBE1gvo Changelog:
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Re: [TF2] Demoman Pipebomb Remover
Yeah, thanks valve. I was wondering when someone might do a fix.
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Re: [TF2] Demoman Pipebomb Remover
Cool -- Any plans to add support for other projectiles affected by this bug?
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Re: [TF2] Demoman Pipebomb Remover
Any others would be far more difficult to pull off. Rockets, youd have to have enough space to fire it before it hit the target. What others would there be than rockets and nades?
But all youd have to do is just duplicate the function he did for grenades and check for soldier and add tf2_projectile_rocket. (i think thats it) |
Re: [TF2] Demoman Pipebomb Remover
1 Attachment(s)
I made a version that blocks rockets as well.
On our server we have had a few cases of this as well. I was developing mine at the same time but bl4nk beat me too it. |
Re: [TF2] Demoman Pipebomb Remover
Somehow, I think the problem other people had will apply to your plugin, bl4nk. Namely, pipe bombs don't set owner, they set thrower.
The plugin listed here: http://forums.alliedmods.net/showthread.php?t=104143 and ubercow's in this thread appear to solve that particular issue. |
Re: [TF2] Demoman Pipebomb Remover
Yeah hes right. bl4nk it no worky. :P Also didnt know there was another plugin already done 10 days ago that fixed the same issue.
Also, ubercow: your plugin definitely has some issues. Did you try to compile it? It has many compile errors.... |
Re: [TF2] Demoman Pipebomb Remover
Updated to Version 1.0.1
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Re: [TF2] Demoman Pipebomb Remover
ah this is much more logical.
i heard about this and just made a thing that banned anyone who deals damage while on a team < 2 it doesn't seem like a well known problem yet, i haven't seen it happen thanks for releasing this :D |
Re: [TF2] Demoman Pipebomb Remover
Bl4nk, I think youre gonna need this:
Code:
stock FindEntityByClassname2(startEnt, const String:classname[])And not that you need to, but I have edited my own version already and added public chat msg as well as to server console and logs, the players name and steamid who is attempting it. I suppose thats not really needed though. |
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