Re: [SNAKES] Plugin reader
"sm plugins list" does that already. It can be used if you dont have access to this command but have access to plugins folder though.
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Re: [SNAKES] Plugin reader
Or use GetPluginIterator and GetPluginInfo to read all that info.
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Re: [SNAKES] Plugin reader
Updated the code to support Pawn's debug symbols. I've also posted my "decompiler", which is a first step at being able to decompile plugins.
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Re: [SNAKES] Plugin reader/partial decompiler
Can you decompile this plugin for me please?
It got uploaded by this guy on one of my server : STEAM_0:1:28442898 http://steamcommunity.com/profiles/76561198017151525 Known IP : 86.149.170.114 81.158.112.119 |
Re: [SNAKES] Plugin reader/partial decompiler
Its seem like, that the script registers to commands, set_rcon -> Command_SetRcon, send_me_rcon -> Command_SendRcon. Its indeend a rcon password stealer. http://pastebin.com/m60491bdf
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Re: [SNAKES] Plugin reader/partial decompiler
If anyone could assist me I would be deeply appreciative. ;)
http://forums.alliedmods.net/showthread.php?t=156922 |
Re: [SNAKES] Plugin reader/partial decompiler
3 Attachment(s)
Since this really can provide some useful fast information, here's a PHP version based off devicenull's code.
http://wcfan.de/diverse/spfile.php You could also read that information in sourcepawn directly. Have a look at this plugin which displays information of unloaded plugins. (myinfo) Thanks to theY4Kman's sm-gunzip INFLATE implementation. I've only tweaked it to read and write to intarrays instead of files and removed the gzip part, leaving only the INFLATE decompression algorithm. The attached plugin provides a sm_unloaded_plugins server command. Run it via rcon to get a list of unloaded plugins placed in the /plugins folder. |
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