[L4D & L4D2] Stuck Zombie Melee Fix
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Another L4D(2) gameplay fix i don't expect Valve to do, in my lifetime.
Stuck Zombies - ducking, floating, or else not stagger-able; the worst kind of course being those which attack you still - will not escape your close combat wrath anymore. They'll die to your second melee blow. Now also hits Zombies which dont trigger the entity_shoved event! (AKA the unhittables) All you must do is aim at them as you melee! CVARS: l4d_stuckzombiemeleefix_version CHANGELOG: 1.0.0 - Release 1.0.1 - Added functionality to smash un-hittable Zombies too 1.0.2 - fixed log error in case zombie died during function 1.0.3 - more check code to prevent errors in log 1.0.4 - Sound Hook Callback Array error fix |
Re: [L4D] Stuck Zombie Melee Fix
Will test, though I don't think I've actually run into this before
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Re: [L4D] Stuck Zombie Melee Fix
So, this will fix those un-meleeable zombies stuck in tables?
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Re: [L4D] Stuck Zombie Melee Fix
It should, yes.
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Re: [L4D] Stuck Zombie Melee Fix
You're awesome. Thanks!
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Re: [L4D] Stuck Zombie Melee Fix
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Re: [L4D] Stuck Zombie Melee Fix
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Didn't seem to work too well for me. Here's a demo.
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Re: [L4D] Stuck Zombie Melee Fix
On first glance what i wrote about above is happening - there is no hit registered at all (no smacking sound).
Ill look into it. EDIT: Yes, its a graphical glitch. You must aim as if he was under the table (which for the server he is). |
Re: [L4D] Stuck Zombie Melee Fix
Alright. I'll try that.
Yup. Aiming down did it. Moving it out of /disabled :P. Would it be possible to make the plugin aim down for you, per say? Video for the naysayers: http://www.youtube.com/watch?v=VflDXVS_aqI |
Re: [L4D] Stuck Zombie Melee Fix
First i'd have to check for Zombies infront of the player. The only way i know if is looping all Entities ...
Looping a few hunded calls every time a Player melees? I dont think so :shock: |
Re: [L4D] Stuck Zombie Melee Fix
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Quite honestly it's worth it to try it and see what the actual impact is, you may be surprised. |
Re: [L4D] Stuck Zombie Melee Fix
GetClientAimTarget(clientid, false) should work :wink:
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Re: [L4D] Stuck Zombie Melee Fix
Except the Zombie's model is (to the server) actually out of the players aim, rendering that function useless.
EDIT: But ill try it anyway :D EDIT 2: I take that back. It does in fact return the Zombie the server doesnt think youre hitting. EDIT 3: And another glorious day for L4D bugfixing. Have version 1.0.1 |
Re: [L4D] Stuck Zombie Melee Fix
Wicked Awesome!
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Re: [L4D] Stuck Zombie Melee Fix
Yes, it works great against any kind of stuck Zombie now.
@olj Yes thats what i said. |
Re: [L4D] Stuck Zombie Melee Fix
Thanx. You are truly a "Valve's bugs killer" :mrgreen:
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Re: [L4D] Stuck Zombie Melee Fix
I put this plugin on my server and it's not working. Any ideas?
Code:
01 "Kigen's Anti-Cheat" (1.1.9) by Kigen |
Re: [L4D] Stuck Zombie Melee Fix
'Not working' how. It should be fairly reliable.
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UPD: When i hit them. Aiming at them while melee doesnt help. |
Re: [L4D] Stuck Zombie Melee Fix
You probably misunderstood how this works. This does not _melee_ stuck zombies. It doesnt even work like melee (with the huge area of effect, AOE). You have to melee as you AIM DIRECTLY on a stuck zombie, twice, and it will die.
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Re: [L4D] Stuck Zombie Melee Fix
09/22/2009 - 15:19:11: [SM] Native "GetEntPropVector" reported: Entity 234 is invalid
L 09/22/2009 - 15:19:11: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx": L 09/22/2009 - 15:19:11: [SM] [0] Line 147, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::GetEntityAbsOrigin() L 09/22/2009 - 15:19:11: [SM] [1] Line 112, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::CheckForMovement() |
Re: [L4D] Stuck Zombie Melee Fix
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I were aiming at the stuck zombie while melee, it did not die even after 4 hits. |
Re: [L4D] Stuck Zombie Melee Fix
It works as long you have an after-CC version of Sourcemod.
@DiRgE Fixed that log error in 1.0.2 |
Re: [L4D] Stuck Zombie Melee Fix
Added 1.0.3 which checks for the zombie entity still being a zombie after 2 seconds .. shouldnt happen too often, but happens
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Is fully compatible with L4D2
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
@AtomicStryker
Even though I find it highly unlikely that running a 64-person l4d/2 server (stably) is possible, this should be MAXPLAYERS+1 ;) PHP Code:
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Hey there AtomicStryker,
I keep getting this error on one of my L4D2 servers. I don't seem to get it on the other one I have though and it has more mods than this one... Is this something I would worry about? Thanks! Code:
L 12/18/2009 - 04:09:32: SourceMod error session started |
Re: [L4D & L4D2] Stuck Zombie Melee Fix
Odd. Fixed.
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
thanks man! I appreciate the quick fix!
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
I want to apologize, because i dont fully understand from the first page, what this plugin really does(fixes?), can somebody explain it to me in more detail please?
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
There is a youtube video on the first page.
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Any problems since The Passing update?
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
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* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Any ideas ?
Code:
L 09/26/2021 - 18:55:17: [SM] Exception reported: Memory leak |
Re: [L4D & L4D2] Stuck Zombie Melee Fix
The original plugin where this error is from doe snot close the datapack on these lines:
PHP Code:
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
I wish new version of new syntax for compile new sm 1.11 and 1.12 :(
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