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-   -   [L4D & L4D2] Stuck Zombie Melee Fix (https://forums.alliedmods.net/showthread.php?t=103568)

dacomb 12-18-2009 13:00

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
thanks man! I appreciate the quick fix!

lexantis 01-15-2010 10:31

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
I want to apologize, because i dont fully understand from the first page, what this plugin really does(fixes?), can somebody explain it to me in more detail please?

AtomicStryker 01-15-2010 13:10

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
There is a youtube video on the first page.

NyteFire 04-25-2010 05:03

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
Any problems since The Passing update?

BloodyBlade 11-27-2019 16:35

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
1 Attachment(s)
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.

JLmelenchon 09-26-2021 15:06

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
Any ideas ?

Code:

L 09/26/2021 - 18:55:17: [SM] Exception reported: Memory leak
L 09/26/2021 - 18:55:17: [SM] Blaming: Stuck_Zombie_Melee_Fix.smx
L 09/26/2021 - 18:55:17: [SM] Call stack trace:
L 09/26/2021 - 18:55:17: [SM]  [0] CreateTimer
L 09/26/2021 - 18:55:17: [SM]  [1] Line 83, plugin.sp::Event_EntShoved
L 09/26/2021 - 18:55:17: [SM] Exception reported: Could not create timer, no more handles


Silvers 09-26-2021 15:17

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
The original plugin where this error is from doe snot close the datapack on these lines:

PHP Code:

if (!IsValidEntity(zombieid)) return Plugin_Handled//did the zombie get disappear somehow?
if (!StrEqual(entclass"Infected")) return Plugin_Handled//make sure it STILL IS a zombie. 

The newer one posted seems to close them. Use the newer one.

kochiurun119 10-26-2023 13:55

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
I wish new version of new syntax for compile new sm 1.11 and 1.12 :(


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