Re: [L4D] Stuck Zombie Melee Fix
Quote:
UPD: When i hit them. Aiming at them while melee doesnt help. |
Re: [L4D] Stuck Zombie Melee Fix
You probably misunderstood how this works. This does not _melee_ stuck zombies. It doesnt even work like melee (with the huge area of effect, AOE). You have to melee as you AIM DIRECTLY on a stuck zombie, twice, and it will die.
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Re: [L4D] Stuck Zombie Melee Fix
09/22/2009 - 15:19:11: [SM] Native "GetEntPropVector" reported: Entity 234 is invalid
L 09/22/2009 - 15:19:11: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx": L 09/22/2009 - 15:19:11: [SM] [0] Line 147, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::GetEntityAbsOrigin() L 09/22/2009 - 15:19:11: [SM] [1] Line 112, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::CheckForMovement() |
Re: [L4D] Stuck Zombie Melee Fix
Quote:
I were aiming at the stuck zombie while melee, it did not die even after 4 hits. |
Re: [L4D] Stuck Zombie Melee Fix
It works as long you have an after-CC version of Sourcemod.
@DiRgE Fixed that log error in 1.0.2 |
Re: [L4D] Stuck Zombie Melee Fix
Added 1.0.3 which checks for the zombie entity still being a zombie after 2 seconds .. shouldnt happen too often, but happens
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Is fully compatible with L4D2
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
@AtomicStryker
Even though I find it highly unlikely that running a 64-person l4d/2 server (stably) is possible, this should be MAXPLAYERS+1 ;) PHP Code:
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Re: [L4D & L4D2] Stuck Zombie Melee Fix
Hey there AtomicStryker,
I keep getting this error on one of my L4D2 servers. I don't seem to get it on the other one I have though and it has more mods than this one... Is this something I would worry about? Thanks! Code:
L 12/18/2009 - 04:09:32: SourceMod error session started |
Re: [L4D & L4D2] Stuck Zombie Melee Fix
Odd. Fixed.
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