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-   -   [L4D & L4D2] Stuck Zombie Melee Fix (https://forums.alliedmods.net/showthread.php?t=103568)

egor1908 09-22-2009 08:19

Re: [L4D] Stuck Zombie Melee Fix
 
Quote:

Originally Posted by AtomicStryker (Post 940342)
'Not working' how. It should be fairly reliable.

I put this plugin in my "plugins" folder, and unhittable zombies acts like they allways do..

UPD: When i hit them. Aiming at them while melee doesnt help.

AtomicStryker 09-22-2009 12:47

Re: [L4D] Stuck Zombie Melee Fix
 
You probably misunderstood how this works. This does not _melee_ stuck zombies. It doesnt even work like melee (with the huge area of effect, AOE). You have to melee as you AIM DIRECTLY on a stuck zombie, twice, and it will die.

DiRgE 09-22-2009 15:52

Re: [L4D] Stuck Zombie Melee Fix
 
09/22/2009 - 15:19:11: [SM] Native "GetEntPropVector" reported: Entity 234 is invalid
L 09/22/2009 - 15:19:11: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx":
L 09/22/2009 - 15:19:11: [SM] [0] Line 147, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::GetEntityAbsOrigin()
L 09/22/2009 - 15:19:11: [SM] [1] Line 112, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::CheckForMovement()

egor1908 09-22-2009 15:53

Re: [L4D] Stuck Zombie Melee Fix
 
Quote:

Originally Posted by AtomicStryker (Post 940686)
You have to melee as you AIM DIRECTLY on a stuck zombie, twice, and it will die.

I did not misunderstood this.
I were aiming at the stuck zombie while melee, it did not die even after 4 hits.

AtomicStryker 10-06-2009 06:08

Re: [L4D] Stuck Zombie Melee Fix
 
It works as long you have an after-CC version of Sourcemod.

@DiRgE
Fixed that log error in 1.0.2

AtomicStryker 10-27-2009 16:36

Re: [L4D] Stuck Zombie Melee Fix
 
Added 1.0.3 which checks for the zombie entity still being a zombie after 2 seconds .. shouldnt happen too often, but happens

AtomicStryker 11-20-2009 11:53

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
Is fully compatible with L4D2

psychonic 12-14-2009 19:57

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
@AtomicStryker

Even though I find it highly unlikely that running a 64-person l4d/2 server (stably) is possible, this should be MAXPLAYERS+1 ;)

PHP Code:

new bool:MeleeDelay[MAXPLAYERS]; 


dacomb 12-18-2009 03:58

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
Hey there AtomicStryker,
I keep getting this error on one of my L4D2 servers.
I don't seem to get it on the other one I have though and it has more mods than this one...
Is this something I would worry about?

Thanks!

Code:

L 12/18/2009 - 04:09:32: SourceMod error session started
L 12/18/2009 - 04:09:32: Info (map "c1m2_streets") (file "errors_20091218.log")
L 12/18/2009 - 04:09:32: [SM] Plugin encountered error 15: Array index is out of bounds
L 12/18/2009 - 04:09:32: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx":
L 12/18/2009 - 04:09:32: [SM]  [0]  Line 33, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::HookSound_Callback()
L 12/18/2009 - 04:09:35: [SM] Plugin encountered error 15: Array index is out of bounds
L 12/18/2009 - 04:09:35: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx":
L 12/18/2009 - 04:09:35: [SM]  [0]  Line 33, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::HookSound_Callback()
L 12/18/2009 - 04:09:36: [SM] Plugin encountered error 15: Array index is out of bounds
L 12/18/2009 - 04:09:36: [SM] Displaying call stack trace for plugin "l4d_stuckzombiemeleefix.smx":
L 12/18/2009 - 04:09:36: [SM]  [0]  Line 33, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49766.attach::HookSound_Callback()
L 12/18/2009 - 04:15:29: Error log file session closed.


AtomicStryker 12-18-2009 04:03

Re: [L4D & L4D2] Stuck Zombie Melee Fix
 
Odd. Fixed.


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