[L4D][REQ] Penalty for Dying Survivors
Hi! i was thinking that left 4 dead doens't exsactly has a exsactly "not-reward" for leave some one die. thius game it's based on cooperation, but in essence, is "help me" than "help us". one player needs the other three, but the other three really need to rescue everyone on extreme situations? why don't just use the incapped survivor has a pipe bomb or stuff like that.
i am not asking for some "health Punishment" or some unrealistic punishment like "blindness" or "time Bomb". just someting that reminds you "we shouldn't leave him die" any ideas? somebody can do it? |
Re: [L4D][REQ] Penalty for Dying Survivors
If you talking about situation where all team is already in safehouse and one is left outside - there shouldnt be any penalties, if this happend mid-game they already have penalty, because they have -1 player and will be likely eaten by infected.
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Re: [L4D][REQ] Penalty for Dying Survivors
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Re: [L4D][REQ] Penalty for Dying Survivors
Well, when there are 10 survivors it doesnt mean much, but when there are only 4, loss of 1 survivor can be crucial.
Anyway - this resembles anti-rush idea. Need hell of a checks of distances, and we cant tell for sure if they rushing, leaving one behind - or one of them rushing, leaving all others behind. |
Re: [L4D][REQ] Penalty for Dying Survivors
:\ maybe make them cry when someone dies and affect their accuracy? xD i dunno, it's was just a suggestion.
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