AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   Plugin that will Fix Arena mode (https://forums.alliedmods.net/showthread.php?t=102585)

hi_tech_guy_18 09-04-2009 07:51

Plugin that will Fix Arena mode
 
Some strange problem keeps my servers from correctly running arena
config_arena.cfg is correctly set but still buggers up

Both Servers will hold all players Hostile as spectators 1,2,4,8,32 indefinitely in arena
until I rcon 2x commands
mp_tournament 1
and then
mp_tournament 0

Problem is I have to fire these two after every arena map change
I happen to know i'm not the only one with this issue

I tried Adding mp_tournament 1 to the tf\cfg\config_arena.cfg and then add tf\cfg\maps\arena_.cfg
With the Lines:
Code:

exec config_arena.cfg
mp_tournament 0

But it doesn't work [Idea was it would get the one value first then the zero later]
However It needs to be done with a player or two on the server
1 player = mp_tournament 1
2+ players =
mp_tournament 0

so a plug in will fix this problem
  • Plugin must Detect that a arena map is loaded and remains inactive in other map modes ctf, cp, payload
  • Plugin must be able to detect active users in-gameand the number of users in order to fire the right command.
  • plugin must output text of what its doing:
    0 =
    [SM]Fix Arena : Arena Waiting for Spec & Players
    1 = [SM]Fix Arena : Detected 1 Player invite more players!
    2 = [SM]Fix Arena : Detected 2 players - Get ready to fight! Give it a moment...

Known bug Annoucer says the wong lines when in setup/waiting/round to start
"mission ends in 10 seconds"
when mp_tournament 1 & mp_tournament 0 are used but the game is arena and runs normal till a map change


All times are GMT -4. The time now is 04:00.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.