public EventNewRound(id) { new iEntity = g_max_players, Float:origin[3]; new block_type; while ( (iEntity = engfunc(EngFunc_FindEntityByString, iEntity, "g_block_classname", "BCM_Block")) ) { if ( block_type == PLATFORM) { pev(iEntity, pev_v_angle, origin); set_pev(iEntity, pev_velocity, Float:{0.0, 0.0, 0.0}); engfunc(EngFunc_SetOrigin, iEntity, origin); } } }
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