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-   -   L4D Reloading sounds [ZP SUPPORTED] (https://forums.alliedmods.net/showthread.php?t=101137)

One 10-02-2009 09:46

Re: L4D Reloading sounds [ZP SUPPORTED]
 
oh. ok. idk if i cant catch reloading. i'll try

Lience 11-02-2009 01:36

Re: L4D Reloading sounds [ZP SUPPORTED]
 
1 Attachment(s)
Really nice plugin, does your enemies hear the reload sound? Does your teammates here it in radio or just when they are close?

Anyway, I found the sounds annoying and hope you can add a cvar to turn it off/on if possible as I've even edited your plugin to not use or even precache the sound files, as I found it simple just to not have the sound files avaible, but at the same time some people might have already downloaded them ^^

sabrioz 11-02-2009 05:02

Re: L4D Reloading sounds [ZP SUPPORTED]
 
Quote:

Originally Posted by Lience (Post 978619)
Really nice plugin, does your enemies hear the reload sound? Does your teammates here it in radio or just when they are close?

Anyway, I found the sounds annoying and hope you can add a cvar to turn it off/on if possible as I've even edited your plugin to not use or even precache the sound files, as I found it simple just to not have the sound files avaible, but at the same time some people might have already downloaded them ^^

only your teammate can hear the sound.
enemy can't hear it.

Muscle Brazil 11-22-2009 17:08

Re: L4D Reloading sounds [ZP SUPPORTED]
 
how do I fix this


11/22/2009 - 20:05:35: [AMXX] Zlib error encountered: -2(1511299)
L 11/22/2009 - 20:05:35: [AMXX] Zlib error encountered: -2(1511299)
L 11/22/2009 - 20:05:35: [AMXX] Failed to allocate memory (plugin "amx_reload_sound_ZP.amxx

ConnorMcLeod 04-06-2010 00:30

Re: L4D Reloading sounds
 
Quote:

Originally Posted by Hawk552 (Post 925404)
There are a few mistakes and optimizations that can be made, however it is acceptable.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.

I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.

One 04-06-2010 05:02

Re: L4D Reloading sounds
 
Quote:

Originally Posted by ConnorMcLeod (Post 1140942)
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.

is your problem only the prehink ?
or you have more problems only with me?!

ps :
i checked arkshine code. his code

register_forward ( FM_Think, "Forward_Think" );

mine :
register_forward(FM_PlayerPreThink, "preThink")


i think your problem are only the icons or only me!
if you are flaming @ icons i will change it and do it in curwpn event :)

Arkshine 04-06-2010 05:39

Re: L4D Reloading sounds [ZP SUPPORTED]
 
What code you are talking about ? Show me. I'm curious to see what code I'm using where I change weapon in "prethink".

One 04-06-2010 05:41

Re: L4D Reloading sounds
 
Quote:

Originally Posted by xPaw (Post 907821)

i just checked your events in init.
he has for first to say me whats the problem.
after this i will fix it!

Arkshine 04-06-2010 06:00

Re: L4D Reloading sounds [ZP SUPPORTED]
 
preThink() is called very very often and all the time, when you could call Ham_Item_Deploy for example, which is called one time.

"Think" in my plugin is not the same since the interval is 0.3 seconds and I don't change weapons and such. Not the same at all with your "preThink".

One 04-06-2010 06:03

Re: L4D Reloading sounds [ZP SUPPORTED]
 
Quote:

Originally Posted by Arkshine (Post 1141072)
preThink() is called very very often and all the time, when you could call Ham_Item_Deploy for example, which is called one time.

"Think" in my plugin is not the same since the interval is 0.3 seconds and I don't change weapons and such. Not the same at all with your "preThink".

oki. i will try to find other way to call my function and add the icons in curwpn.i will try to change it 2day when im @ home.


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