Re: L4D Reloading sounds [ZP SUPPORTED]
oh. ok. idk if i cant catch reloading. i'll try
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Re: L4D Reloading sounds [ZP SUPPORTED]
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Really nice plugin, does your enemies hear the reload sound? Does your teammates here it in radio or just when they are close?
Anyway, I found the sounds annoying and hope you can add a cvar to turn it off/on if possible as I've even edited your plugin to not use or even precache the sound files, as I found it simple just to not have the sound files avaible, but at the same time some people might have already downloaded them ^^ |
Re: L4D Reloading sounds [ZP SUPPORTED]
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enemy can't hear it. |
Re: L4D Reloading sounds [ZP SUPPORTED]
how do I fix this
11/22/2009 - 20:05:35: [AMXX] Zlib error encountered: -2(1511299) L 11/22/2009 - 20:05:35: [AMXX] Zlib error encountered: -2(1511299) L 11/22/2009 - 20:05:35: [AMXX] Failed to allocate memory (plugin "amx_reload_sound_ZP.amxx |
Re: L4D Reloading sounds
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Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved. |
Re: L4D Reloading sounds
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or you have more problems only with me?! ps : i checked arkshine code. his code register_forward ( FM_Think, "Forward_Think" ); mine : register_forward(FM_PlayerPreThink, "preThink") i think your problem are only the icons or only me! if you are flaming @ icons i will change it and do it in curwpn event :) |
Re: L4D Reloading sounds [ZP SUPPORTED]
What code you are talking about ? Show me. I'm curious to see what code I'm using where I change weapon in "prethink".
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Re: L4D Reloading sounds
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he has for first to say me whats the problem. after this i will fix it! |
Re: L4D Reloading sounds [ZP SUPPORTED]
preThink() is called very very often and all the time, when you could call Ham_Item_Deploy for example, which is called one time.
"Think" in my plugin is not the same since the interval is 0.3 seconds and I don't change weapons and such. Not the same at all with your "preThink". |
Re: L4D Reloading sounds [ZP SUPPORTED]
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