AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   [L4D] start without pistols (https://forums.alliedmods.net/showthread.php?t=100855)

sohlberg 08-18-2009 16:30

[L4D] start without pistols
 
Is there any way to make it so your default weaponry doesn't include the pistol and you have to find one of the pistol drops, then a second one?

ItzKill 08-18-2009 20:11

Re: [L4D] start without pistols
 
Quote:

Originally Posted by sohlberg (Post 904749)
Is there any way to make it so your default weaponry doesn't include the pistol and you have to find one of the pistol drops, then a second one?

If they find a pistol, they could pick up 2 instead of 1 giving them dual.

sohlberg 08-18-2009 23:19

Re: [L4D] start without pistols
 
well yeah but I was thinking of doing something interesting that would require you starting with none, and then slowly working your way up to 2.


I'm also wondering if the tools are yet in place to create entire new kinds of weapons, items, and infected. (not replace existing ones, but create new entities and including them in the random item pool selection)

λlsnana(H λ l f l i f e) 06-17-2010 08:37

Re: [L4D] start without pistols
 
You cant. Your Pistol Cant be removeable if it does. Your going to be No anmi

Oshroth 06-25-2010 13:12

Re: [L4D] start without pistols
 
Quote:

Originally Posted by λlsnana(H λ l f l i f e) (Post 1211364)
You cant. Your Pistol Cant be removeable if it does. Your going to be No anmi

You can remove your pistol but if you are not holding anything, your model's animation gets broken and it uses the "Default" animation.

You can see the "Default" animation in csm when you change your model to a common infected model.

λlsnana(H λ l f l i f e) 07-23-2010 02:37

Re: [L4D] start without pistols
 
Quote:

Originally Posted by Oshroth (Post 1219588)
You can remove your pistol but if you are not holding anything, your model's animation gets broken and it uses the "Default" animation.

You can see the "Default" animation in csm when you change your model to a common infected model.

Well i use DROP WEAPON and i droped all my weps and it looks like ----ed up

MarshalZCC 07-23-2010 13:40

Re: [L4D] start without pistols
 
This discussion could probably get moved to the drop weapon mod or separated, but what really is needed is for code to detect that the Survivor is not holding any weapons and change the animation to something such as that when holding pills (if this is even possible).

Concerning code that removes pistols on start, this is possible by just removing the weapon shortly after the round starts.


All times are GMT -4. The time now is 03:41.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.