| malec321 |
08-17-2009 14:29 |
Hud MSG time [HELP]
Hey guys. Can anyone teach me how to make these HUD msg show the whole round? Just one example would be perfect ;P.
HTML Code:
case 21:/* Chucky */
{
StripUserWeapons(id)
set_user_footsteps (id, 1)
set_user_rendering(id,kRenderFxGlowShell,255,0, 0,kRenderTransAlpha,255);
give_item (id, "weapon_knife")
give_item (id, "weapon_flashbang")
cs_set_user_bpammo (id, CSW_FLASHBANG, 3)
set_user_health (id, 500)
set_user_armor (id, 0)
client_print(id, print_chat,"You have chosen to be 'Chucky'.");
set_hudmessage(255,255,255,0.75,0.05,0, 1.0, 1.0, 0.1, 0.2, 13);
show_hudmessage(id, "Hero: Chucky (ADMIN)^nHealth: %d", get_user_health(id))
}
case 22:/* Reaper */
{
StripUserWeapons(id);
cs_set_user_defuse(id, 1);
give_item(id, "weapon_knife");
set_user_health(id, 100);
set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,1);
//remove_glow(id)
set_user_gravity (id, 0.8);
set_user_footsteps(id, 0);
client_print(id, print_chat,"You have chosen to be 'Reaper'.");
set_hudmessage(255,255,255,0.75,0.05,0, 1.0, 1.0, 0.1, 0.2, 13);
show_hudmessage(id, "Hero: Reaper (ADMIN)^nHealth: %d", get_user_health(id))
just the last part of the case is the hud msg
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