1 spawnpoint & 32 users
is it poss? i mean when semiclip is on, players can spawn in other players or not?!.
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Re: 1 spawnpoint & 32 users
But if there are 1 spawnpoint only, the 32 users spawn in the same and dead or they stack..
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Re: 1 spawnpoint & 32 users
I know if there aren't any spawns available you can't join the team... if you can get in the team by any chance (trick the menu or move yourself via amxx commands), two or more players can spawn on a spawn point but one of them will die... I think because they collide :-??
You can try it, hook Ham_Spawn as pre, make the spawning player not solid and see if it works... once he's out of the spawnpoint's range set him as solid. If that doesn't work, hook Ham_Killed at spawning only, supercede it and set player as alive with flags and stuff... |
Re: 1 spawnpoint & 32 users
Hmm no.You can simply multiply the spawn points...
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Re: 1 spawnpoint & 32 users
I think that if there are 32 spawns with the same origin, and that if there is a player afk at this spawn point, players won't be able to spawn and server gonna crash.
The game checks if the spawnpoint is empty to allow players to spawn in it. Can someone test this ? |
Re: 1 spawnpoint & 32 users
Yes, that's true, but as i can see he use a semiclip plugin or whatever...
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Re: 1 spawnpoint & 32 users
I meant, even with a semiclip.
Code:
BOOL IsSpawnPointValid( CBaseEntity *pPlayer, CBaseEntity *pSpot ) |
Re: 1 spawnpoint & 32 users
One, you could simply change the origin of players after they spawn to the origin of the single spawn point.
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Re: 1 spawnpoint & 32 users
ty ppl. @hunter : no. i want it so. :P
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