Gun Sound Replacing (The SPecialists)
Hi,
i tryed alot nw i have this code but for some reason this wont work please help me to make it work would be nice Quote:
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Re: Gun Sound Replacing (The SPecialists)
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Re: Gun Sound Replacing (The SPecialists)
Quote:
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Re: Gun Sound Replacing (The SPecialists)
It works with me xD
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Re: Gun Sound Replacing (The SPecialists)
the thing is it need to be working if you use the item what change my guns so the sound is only working if you used that item model replace work but sound not
EXAMPLE // Change hans gun public event_WeaponInfo7(id) { if(g_c96[id] == true) { set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, hansgun2_vmodel)) } if(g_c96[id] == true) { set_pev(id, pev_weaponmodel, engfunc(EngFunc_AllocString, hansgun2_pmodel)) } return PLUGIN_HANDLED } |
Re: Gun Sound Replacing (The SPecialists)
You can't replace weapons sounds except for the knife.
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Re: Gun Sound Replacing (The SPecialists)
its for ts (the specialist and im sure there is a way
dont tell me there is not Oo it have to work even if i block sound and emit it somehow pls help |
Re: Gun Sound Replacing (The SPecialists)
Ah TS. I don't know so. If emit_sound doesn't show the sound it means that the sound is client-side, thus impossible to replace.
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