play mp3
PHP Code:
public fwdThinkSpeedometer( iEntity ) { static i, Float:vVelocity[ 3 ], Float:flSpeed; for( i = 1; i <= gMaxplayers; i++ ) { if( !gPlayerAlive[i] ) continue; pev( i, pev_velocity, vVelocity ); flSpeed = vector_length( vVelocity ); flSpeed = flSpeed / 3.5 if( flSpeed > 999.0 ) cs_set_user_armor( i, 999, CS_ARMOR_KEVLAR ); else cs_set_user_armor( i, floatround( flSpeed ), CS_ARMOR_KEVLAR ); new gang = 1 flSpeed = flSpeed * xxx if(flSpeed <= 100) { if(flSpeed == 0) { gang = 1 }
if(is_user_alive(i)) set_user_health(i,gang)
} if(flSpeed >= xxxx && flSpeed <= xxxx) { gang = 2 if(is_user_alive(i)) {
set_user_health(i,gang) } } if(raceStarted && flSpeed >= xxxx && flSpeed <= xxxx) { gang = 3 if(is_user_alive(i)) {
set_user_health(i,gang) } client_cmd(i, "mp3 play sound/gang3.mp3"); } if(raceStarted && flSpeed >= xxxxx && flSpeed <= xxxx) { gang = 4 if(is_user_alive(i)) { set_user_health(i,gang) } client_cmd(i, "mp3 play sound/gang4.mp3"); } if(flSpeed >= xxxx && flSpeed <=xxxx) { gang = 5 if(is_user_alive(i)) { set_user_health(i,gang) } } if(flSpeed >= xxxx) { gang = 6 if(is_user_alive(i)) { set_user_health(i,gang) } } new button = pev(i,pev_button); if(raceStarted && flSpeed >= 0 && flSpeed <= 100 && button & IN_FORWARD) { client_cmd(i, "mp3 play sound/GT2acceleration.mp3"); } } set_pev( iEntity, pev_nextthink, get_gametime() + 0.1 ); }
any ideaS? i have loop by gang3.mp3 & gang4.mp3
or maybe any idea how to do that the mp3 played fully.imean its now so :
if is speed between 0 & 100 play gt2accerlation.mp3 but when speed is more then 100 & this should play gang3, my g2accerlation willbe stopped.
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