Classnames for Solidness and Transparency?
what are the classnames controlling if a entity is solid (cant walk through it) and makes an entity opaque ( I have a entity whos model is somewhat transparent :( )
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EV_SZ_solid isnt doing anything for me...
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Well, EV_SZ_solid shouldn't be working for you! Try EV_INT_solid instead. Take a look at the SOLID_* constants in engine_const.inc, and try setting their EV_INT_movetype as well (again, look at the MOVETYPE_* constants in engine_const.inc).
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oops, i meant int_solid, that doesnt work either.
Edit: after more reading EV_INT_Solid 2 would mean SOLID_BBOX? also EV_INT_movetype 3 is for players only or would the ent move like a player? If i wanted it to move like a player would i use movetype 3 (walk) or 4 (step) Edit: Edit: Whats with the transparency though, is that like a userrendering or something? |
Experiment.
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I just noticed something... when the first entity spawns, its transparent, the rest are opaque... weird.
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