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-   -   amx_checkpoint_beta(DarkShadowST) (https://forums.alliedmods.net/showthread.php?t=3397)

kingpin 07-05-2004 14:47

amx_checkpoint_beta(DarkShadowST)
 
1 Attachment(s)
Ported on request http://forums.alliedmods.net/showthread.php?p=32514

Code:

/*
*  CheckPoint System v0.1.4 - By DarkShadowST
*
*  Just a Checkpoint Program I Made
*  A Lot Like a Few others out there...
*
*  Thanks To f117bomb
*  His Respawn Code Helped Me Understand Tasks!! FINALLY
*
*  I'd also like to thank: knekter2004
*  He wrote an awesome all-in-one kz map system and it works very well!
*  I'm just releasing this one because I'm developing a very cool checkpoint system...
*  This just has the standard mode, but I'm going to be doing a full rewrite to make this
*  Compatible with the new checkpointing format..
*  This is a beta release, although I've tested it and it seems to work well
*  Anyway, Enjoy        -DarkShadowST-
*
*
*  When you respawn, if the admin allows it, you can spawn with guns specified
*  We were playing on assault with this and having a blast
*  Everybody was respawning and teleporting to the roof by the CT spawns
*  I put shield on and we had like a huge shield war, very entertaining =D
*  Anyway, Specify What Weapons You Want to Get when you respawn with the cvar
*  cp_weaponstring (Defualt Value Is r (Scout (supposed to make you jump farther??))
*
*  Note: If Shield is specified, it is given first and can be used with a rifle...
*  There are some bugs associated with this (an invisible shield)
*  So think about that When you are setting cp_weaponstring
**********************************************************************************

*        Ported By KingPin( [email protected] ). I take no responsibility
*        for this file in any way. Use at your own risk. No warranties of any kind.
*
***********************************************************************************
*
*  Commands:
*
*  say /check                        - add a point
*  say /checkpoint                - add a point
*  say /cp                                - add a point
*  say /tele                        - teleport to a point
*  say /teleport                - teleport to a point
*  say /tp                                - teleport to a point
*  say /imstuck                - if ur stuck, moves to last point
*  say /stuck                        - if ur stuck, moves to last point
*  say /godmode                - toggles godmode
*  say /godme                        - toggles godmode
*  say /god                        - toggles godmode
*  say /noclip                        - toggles noclip
*  say /noclipme                - toggles noclip
*  say /clip                        - toggles noclip
*  say /kill                        - Kill Yourself If You're REALLY Stuck (Doesn't Decrease Frags)
*  say /killme                        - Kill Yourself If You're REALLY Stuck (Doesn't Decrease Frags)
*  amx_godalloff                - Turns Godmode Off For Everybody
*  amx_godallon                - Turns Godmode On For Everybody
*  amx_noclipallon                - Turns NoClip On For Everybody
*  amx_noclipalloff                - Turns NoClip On For Everybody
************************************************************
*  CVARS:
*
*  cp_mode                                - Turns The Checkpointing On And Off
*  cp_clearcp                        - Deletes Checkpoints After Death
*  cp_respawn                        - Turns Respawning On And Off
*  cp_giveweapon                - Turns GiveWeapons On Respawn On And Off
*  cp_weaponstring                - Defines Weapons To Be Given When Automatically Respawned
*  cp_godmode                        - Turns Allowing say /godmode On And Off
*  cp_noclip                        - Turns Allowing say /noclip On And Off
*  cp_killing                        - Turns Allowing Killing On/Off (Death Doesn't Decrease Frags)
*  cp_guntime                        - Time After Respawning That You Are Given Guns
************************************************************
*  WeaponString Help:
*
*  Guns Will NOT Be Given Unless cp_giveweapon Is Set To 1
*  Once You Set cp_giveweapon To 1 (amx_rcon cp_giveweapon 1) Follow The Instructions Below:
*
*  Simply add in whatever flags coorespond with whatever guns you want
*  You Can have every gun in the game if you want
*  Example: Type The Line Below In Game On a Dedicated Server
*          amx_rcon cp_weaponstring abcdefghijklmnopqrstuvwx2345
*
*  If you Use That Example ^  When You Respawn, It Will Give You:
*                            - Every Primary Weapon In The Game
*                            - Every Secondary Weapon In The Game
*                            - Kevlar And a Helmet
*                            - A Hand Grenade, FlashBang, And Smoke Grenade
************************************************************
*  WeaponString Flags:
*
*  a - USP
*  b - Glock
*  c - Deagle
*  d - P whatever
*  e - FiveSeven
*  f - Duelies
*  g - Pump Shotgun
*  h - Auto Shotgun
*  i - mp5
*  j - TMP
*  k - P90
*  l - MAC10
*  m - UMP45
*  n - AK47
*  o - SIG
*  p - COLT
*  q - Aug
*  r - Scout
*  s - AWP
*  t - G3SG1
*  u - Sig550
*  v - para
*
*  w - galil
*  x - famas
*
*  1 - kev
*  2 - Kev& helm
*  3 - flash
*  4 - Hand Grenade
*  5 - Smoke Grenade
*  6 - Diffuse Kit
*  7 - Shield
************************************************************
*  ChangeLog:
*
*  0.1.4 - Fixed a Respawn Bug, 5 seconds after choosing
*          Your team, it will now make sure you're not
*          On the SPECTATOR team.
*          If you're not, it will respawn you
*          ---------------------------------------
*          New Touch of Code Makes it So
*          You only have to change CP_MAXPOINTS
*          Dont worry about all the math on version 0.1.3
*
*  0.1.3 - Implimented New Checkpointing System
*          Allows you to store up to 100 Checkpoints (Easily Modified)
*          Note: 0 Can Be Used As a Checkpoint
*          With Maxpoints At 100 You Use Slots 0 - 99
*          Zero Is Counted With Those
*          ---------------------------------------
*          (CP_MAXPOINTS * 3) + 2 = 2ndArrayValue
*          new lotsofpoints[33][2ndArrayValue]
*          ---------------------------------------
*          Do You Understand The Above??
*          Added In-Game Help "Menu"
*          Added 4 New Commands (amx_godalloff, amx_godallon, etc.)
*          Fixed Some Respawn Bugs (When a Person Joins the Server They Now Spawn)
*         
*  0.1.2 - Initial Writing and Release
*
************************************************************
*
*  For Additional Help, PM Me or Hit Me Up On MSN ([email protected])
*  Thanks and Have Fun!
*
*  Updated Last On: April 08, 2004
*
*
*
*/

/////////////////////////////
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>


AssKicR 07-05-2004 15:10

May i also add that this plugins also SUCKS :P :lol:

kingpin 07-05-2004 15:12

Quote:

Originally Posted by AssKicR
May i also add that this plugins also SUCKS

U may.

devicenull 07-07-2004 00:01

So uh, whats the difference between this one and that all-in-one one?

kingpin 07-07-2004 00:10

this is a client side plugin for clients thats a admin commands plugin.

iwantcheese 08-02-2004 07:20

ok. I pause the plugin when I change to non-kz maps. But when I try to unpause it, the plugin seems to no longer work. Is there a solution for this I do not know about?

Thanks for your time.


Note: /godmode works but /cp /tp do not!

jay7 11-07-2004 23:25

can someone fix the respawn part of this plugin so that ppl would join the game right away instead of having to wait until roundtime is over? something like this would be good...
http://forums.alliedmods.net/showthread.php?t=344

kingpin 11-08-2004 11:33

ok will look into in a little while.

werty 12-19-2004 03:19

I would realy need this, but i don't know where to download :(

kingpin 12-19-2004 08:33

http://forums.alliedmods.net/showthread.php?t=8575


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