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-   -   Zombie:Reloaded (https://forums.alliedmods.net/showthread.php?t=113242)

rhelgeby 12-24-2009 18:04

Zombie:Reloaded
 
Zombie:Reloaded

Description

Zombie:Reloaded is a alternative to Zombie Mod with a lot of new features and improvements. It's open source and made for Counter-Strike: Source.

The game is changed into humans versus zombies. Humans try to survive by running (escape maps), camping, barricading and hiding. Zombies try to zombify humans by using their knife.

At a random time after the round starts, one or more random humans are turned into zombies. Zombies have certain advantages as running faster and more health points. Humans have huge amounts of ammo (or unlimited), and their bullets knock back zombies. A lot more attributes can be adjusted for both zombies and humans in different classes.

For best results the server should have Counter-Strike: Source maps made for Zombie Mod.

Where to get it

Main support forum: http://forums.alliedmods.net/forumdisplay.php?f=132
Latest release: Zombie:Reloaded 3.1: http://forums.alliedmods.net/showthread.php?t=205567

What to do in case of problems and questions
  1. Read the manual (zrdocs/zr_manual.htm in the release package). It explains the plugin configuration and has a troubleshooting section.
  2. Search our main support forum in case someone else already made a thread about it.
  3. If you can't find a answer to your problem or question, make a new thread about it. Have a look at Reporting Bugs And Problems (7) in zrdocs/zr_manual.htm in the release package. That section describes guidelines for reporting problems.

Credits

Concept
  • c0ldfyr3 - Developer of Zombie Mod
Zombie:Reloaded Head Developers
  • Greyscale - Plugin author
  • Richard Helgeby - Joined since version 2.5.1

More credits are listed in the manual in the release package.

psychonic 12-27-2009 13:18

Re: Zombie:Reloaded
 
Quote:

Originally Posted by rhelgeby (Post 1030147)
This plugin's cvar is supposed to be "gs_zombiereloaded_version" but it's already taken by a older version. Can that stats older page (http://www.sourcemod.net/newstats.ph...0&addon_id=264) be updated to link to this post instead of the old 2.5 version, so we can use the same cvar?

You will very likely need to file a bug report for that under the "AlliedModders" project under "IT"
https://bugs.alliedmods.net/enter_bu...=AlliedModders

rhelgeby 12-27-2009 15:13

Re: Zombie:Reloaded
 
OK, thanks for approving. :)

rhelgeby 01-07-2010 03:07

Re: Zombie:Reloaded
 
Patch update (r580):
  • Added zrdocs/changes.diff in patches that will describe changes in text file in unified diff format.
  • Fixed players not extinguished properly when in water.
  • Fixed invalid default values in some has_napalm class attributes.
  • Fixed the display bug in ZTele showing 0/X uses instead of 1/X.
  • Changed to error types to be fatal and stop plugin to prevent further errors (fixes rare invalid handle error in weapon module).
  • Fixed weapon not rendering correctly in rare cases.
  • Added a cvar to allow zombies to pick up weapons at the end of the round.

See attachments in: http://forums.alliedmods.net/showthread.php?t=111492

moustach12 01-21-2010 14:40

Re: Zombie:Reloaded
 
how to enable/disable??

rhelgeby 01-21-2010 17:14

Re: Zombie:Reloaded
 
It's not possible to disable it without using the "sm unload" command with map configs.

Please do not post in this thread, only developers will post news or update info here. Go to our main forum for support: http://forums.alliedmods.net/forumdisplay.php?f=132

rhelgeby 02-14-2010 17:24

Re: Zombie:Reloaded
 
Patch update (r595)
  • Added patch changelog.
  • Fixed unlimited ammo exploit in ZMarket menu.
  • Fixed admin classes not restored from cookies.
  • Fixed a bug in client listing menus when selecting a client that left the game caused errors.
  • Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg.
  • Fixed players not extinguished when in water.
  • Stopped the "Zombies can't use weapons" message when using autobuy outside of a buyzone.
  • Fixed problems that came up if a client was infected through admin after the round started, but before the freeze time expired.
  • Fixed a bug where zr_suicide_cmds was being ignored and only the default value was being used.

See attachment "zombiereloaded-3.0-b2-patch-r546-r595.zip" in the first post here: http://forums.alliedmods.net/showthread.php?t=111492

rhelgeby 02-23-2010 16:44

Re: Zombie:Reloaded
 
Patch update (r599)
  • Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well.

rhelgeby 03-05-2010 17:25

Re: Zombie:Reloaded
 
Please keep this thread clean. You've already made a support thread for your issue: http://forums.alliedmods.net/showthread.php?t=120376

rhelgeby 04-04-2010 20:47

Re: Zombie:Reloaded
 
Patch update (r607)
  • Separated patch difflog (changes.diff) into separate files for each patch released.
  • Added scream and moan commands for zombies, with spam protection.
  • Added missing note about no_fall_damage class attribute in docs.
  • Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots.
  • Fixed saved classes not validated by team id when restoring from cookies.

See attachment in first post: http://forums.alliedmods.net/showthread.php?t=111492


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