AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Source Servers (SRCDS) (https://forums.alliedmods.net/forumdisplay.php?f=130)
-   -   [csgo] how to stop server from makinh .nav files for maps (https://forums.alliedmods.net/showthread.php?t=225380)

PresidentEvil 09-03-2013 23:40

[csgo] how to stop server from makinh .nav files for maps
 
i even have -nobots in the startup line, but today the server still tied to make a nav file for map that didnt have one, which is weird because the maps without nav files always worked fine,

in fact we were playing on jb_avalanche_csgo_b5.bsp yesterday just fine, but today for whatever reason it tried to make a nav file

soemtimes making the nav file takes a looong time and people cant join and server just hangs

Oshizu 09-06-2013 09:57

Re: [csgo] how to stop server from makinh .nav files for maps
 
1 Attachment(s)
Maybe create empty .txt file in maps folder and rename it to
jb_avalanche_csgo_b5.nav

You might try also to use my plugin that blocks nav_generate command

PresidentEvil 09-23-2013 01:49

Re: [csgo] how to stop server from makinh .nav files for maps
 
Quote:

Originally Posted by Oshizu (Post 2029391)
Maybe create empty .txt file in maps folder and rename it to
jb_avalanche_csgo_b5.nav

You might try also to use my plugin that blocks nav_generate command

I installed the plugin but the server still generates nav files :(

I'm gonna try just renaming dummy txt files to .nav

8guawong 01-03-2015 06:14

Re: [csgo] how to stop server from makinh .nav files for maps
 
did you ever fix this problem??
facing the same problem myself but this is a zombie escape server
the map is HUGE and sometime the server just crashes

Bacardi 01-03-2015 09:19

Re: [csgo] how to stop server from makinh .nav files for maps
 
1 Attachment(s)
Quote:

Originally Posted by 8guawong (Post 2244083)
did you ever fix this problem??
facing the same problem myself but this is a zombie escape server
the map is HUGE and sometime the server just crashes

seems empty nav files not help, need something inside that file.
So you are free to try this nav file, just make copy and rename it to map name.

I generate this nav inside 256 cube, it's pretty small file I got.
this is for CSGO

*edit
of course unzip this zip first :)

Potato Uno 01-03-2015 10:05

Re: [csgo] how to stop server from makinh .nav files for maps
 
Here's the last-ditch solution: Manually generate the navs offsite and haul them to the server (nav_generate I think?).

That is, if the server is going to make a nav file anyway, you may as well make the navs on your own PC on your own spare time rather than have the server make it while people are connected. Then the server should just instantly load the map.

Hopefully that made some sense. It's not a great solution, but it's a solution nonetheless.

Amroth 01-03-2015 14:55

Re: [csgo] how to stop server from makinh .nav files for maps
 
May -nobots options stop that.. not tested.

8guawong 01-03-2015 19:00

Re: [csgo] how to stop server from makinh .nav files for maps
 
yea thanks guys i'm gonna try all the suggestions above
but some of the maps are REALLY big (>300meg)
when i generate it offsite csgo just crashes LOL

Nolongerinthegame 01-04-2015 19:14

Re: [csgo] how to stop server from makinh .nav files for maps
 
Quote:

Originally Posted by Potato Uno (Post 2244184)
Here's the last-ditch solution: Manually generate the navs offsite and haul them to the server (nav_generate I think?).

That is, if the server is going to make a nav file anyway, you may as well make the navs on your own PC on your own spare time rather than have the server make it while people are connected. Then the server should just instantly load the map.

Hopefully that made some sense. It's not a great solution, but it's a solution nonetheless.

Im curious why some servers generate it anyway whilst some don't. I would find it hard to believe people would make a zombie map and insert a command in the map to generate a nav file.

It only happens once you physically change team, as in you join CT then quickly swap to T. Or sometimes directly to T

EDIT: Ok seems to be working, but I will try on other maps. Thank you for your help Bacardi

Bacardi 01-05-2015 10:30

Re: [csgo] how to stop server from makinh .nav files for maps
 
...people.
Try also hidden cvar (again!)
sm_cvar bot_join_delay 100

and leave this
bot_join_after_player 1

and important
bot_quota 0

*haven't test now.
but seems -nobots launch parameter only affect to server commands bot_add, but not to cvar bot_quota

*dam, it still want create nav file even you have -nobots, when use command bot_add.


All times are GMT -4. The time now is 12:05.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.