[csgo] how to stop server from makinh .nav files for maps
i even have -nobots in the startup line, but today the server still tied to make a nav file for map that didnt have one, which is weird because the maps without nav files always worked fine,
in fact we were playing on jb_avalanche_csgo_b5.bsp yesterday just fine, but today for whatever reason it tried to make a nav file soemtimes making the nav file takes a looong time and people cant join and server just hangs |
Re: [csgo] how to stop server from makinh .nav files for maps
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Maybe create empty .txt file in maps folder and rename it to
jb_avalanche_csgo_b5.nav You might try also to use my plugin that blocks nav_generate command |
Re: [csgo] how to stop server from makinh .nav files for maps
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I'm gonna try just renaming dummy txt files to .nav |
Re: [csgo] how to stop server from makinh .nav files for maps
did you ever fix this problem??
facing the same problem myself but this is a zombie escape server the map is HUGE and sometime the server just crashes |
Re: [csgo] how to stop server from makinh .nav files for maps
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So you are free to try this nav file, just make copy and rename it to map name. I generate this nav inside 256 cube, it's pretty small file I got. this is for CSGO *edit of course unzip this zip first :) |
Re: [csgo] how to stop server from makinh .nav files for maps
Here's the last-ditch solution: Manually generate the navs offsite and haul them to the server (nav_generate I think?).
That is, if the server is going to make a nav file anyway, you may as well make the navs on your own PC on your own spare time rather than have the server make it while people are connected. Then the server should just instantly load the map. Hopefully that made some sense. It's not a great solution, but it's a solution nonetheless. |
Re: [csgo] how to stop server from makinh .nav files for maps
May -nobots options stop that.. not tested.
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Re: [csgo] how to stop server from makinh .nav files for maps
yea thanks guys i'm gonna try all the suggestions above
but some of the maps are REALLY big (>300meg) when i generate it offsite csgo just crashes LOL |
Re: [csgo] how to stop server from makinh .nav files for maps
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It only happens once you physically change team, as in you join CT then quickly swap to T. Or sometimes directly to T EDIT: Ok seems to be working, but I will try on other maps. Thank you for your help Bacardi |
Re: [csgo] how to stop server from makinh .nav files for maps
...people.
Try also hidden cvar (again!) sm_cvar bot_join_delay 100 and leave this bot_join_after_player 1 and important bot_quota 0 *haven't test now. but seems -nobots launch parameter only affect to server commands bot_add, but not to cvar bot_quota *dam, it still want create nav file even you have -nobots, when use command bot_add. |
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