Re: TF2Items - Items with custom attributes.
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And on that note, all questions and 'stuff' related to that plugin should be posted in FlaminSarge's thread from now on. EDIT: Also, 500 post thread :o |
Re: TF2Items - Items with custom attributes.
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And i am sorry asherkin, i shall post in Flamin Sarge's thread from now on with matters relating to that plug-in. And the color for the "customized" tag is not a glitch as far as i can tell, because before the polycount update came around, that color was still in the game as value #10, it just didn't have the tag before it. And was not listed in the Items_game.txt But i don't know all that much about this stuff, so i could be wrong about it being a glitch, i mean it could just be a placeholder color (Though normally placeholders are white as far as i can tell) Oh and Ps: Thanks for putting me in the credits for the Give Weapons Plug-in FlaminSarge. Edit: Now 502 post thread :P |
Re: TF2Items - Items with custom attributes.
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Basically, all the colours for everything in the game is defined in the resource files. Quality 10 has a name of an entry from the scheme file defined in code, but this doesn't appear in any of the files. The question that needs an answer is "what the hell makes the game decide it should be bright green?". It's just interesting as it's outside of the norm, not of any particular relevance to anything. |
Re: TF2Items - Items with custom attributes.
sm uses green for its default text color a lot of the time. i wonder if the server is grabbing that value when presented with a nul value from the resource files... kind of like an accidental fail over?
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Re: TF2Items - Items with custom attributes.
could any one help me out with this? i made this for the weapon and it seems no errors showed in the server startup but when i go ingame i dont have the weapon. is there a way your supposed to spawn it to have it when you join the server?
this is the weapon config Code:
"custom_weapons_v3" |
Re: TF2Items - Items with custom attributes.
ddrx, you've equipped the Headtaker before this, right? And you want it to do 10% more damage, somehow add 5 uber (btw 0.05 isn't the max), add a .2 damage buff (which, also, .2 is not the max, even though both say it in items_game.txt), and crit burning people.
So if you're a demo with the headtaker those should apply. But if you're a demo without the headtaker it won't give you the headtaker... Is that what you're asking? |
Re: TF2Items - Items with custom attributes.
well i have the headtaker and when i use this and join my server i dont get the stats of these is just stays the same stats of the default weapon thats the issue
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Re: TF2Items - Items with custom attributes.
"STEAM_1:0:15767443" doesn't look like a valid steam ID. Don't they all start "STEAM_0:"?
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Re: TF2Items - Items with custom attributes.
nope that's my steamid i know it is because i have my sourcemod running with me as an admin on it
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Re: TF2Items - Items with custom attributes.
This is pretty sweet. I've done this for myself,
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