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-   TF2Items (https://forums.alliedmods.net/forumdisplay.php?f=146)
-   -   TF2Items - Items with custom attributes. (https://forums.alliedmods.net/showthread.php?t=115100)

Jindo 01-10-2010 10:14

Re: [EXTENSION] TF2Items
 
Quote:

Originally Posted by Cerise (Post 1050329)
Concerning the attribute "134" ( Attach Particle effect ),
where should i find which number corresponds to which effect ?

So far, I think there are only 2:

4.0: Community Sparkle Effect
2.0: Valve Flame Effect

There may be more, but those are the ones I've found.

asherkin 01-10-2010 10:23

Re: [EXTENSION] TF2Items
 
Quote:

Originally Posted by Cerise (Post 1050329)
where should i find which number corresponds to which effect ?

No one knows exactly,
Code:

5 = Halo Glow
4 = Community Sparkles
2 = Valve Fire

1 or 3, cant remember, is a much larger fire. Those are the only known ones atm.

Quote:

Originally Posted by TheSpyHunter (Post 1050333)
I copied everything to my server, changed the default id to mine and added another admin (lets call him admin(2)), leaving everything else as default.

I rebooted the server then ran the command, waited for admin(2) to join.

I killed them and no weapon showed, they killed me and no weapon showed.

Running mm1.8 sm 1.3, windows.

Did you actually have the weapons out though, the example is a Community Pyro Shotgun with added atributes, VALVe Rocket Launcher with the old overpowered attributes and a Community Knife with only level and quality edited. You can disable weapon quick switch to see the names in the list, but the particles on the shotgun and rocket launcher are pretty noticeable.

cybersquare420 01-10-2010 10:31

Re: [EXTENSION] TF2Items
 
a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...
too bad if not, i was all ready to deploy this to all five tf2 servers im currently running... if it isnt, do you plan on making it for windows?... please?... lol

i hope so, but if not ill live... maybe it will be the straw that breaks the camels back on my OS choice... Its getting near time to rebuild my host from the ground up[, and i have been considering linux... just to stay sharp with both... :)

TheSpyHunter 01-10-2010 10:32

Re: [EXTENSION] TF2Items
 
Yes I had the weapons out, I killed my foe with them!

asherkin 01-10-2010 10:36

Re: [EXTENSION] TF2Items
 
Quote:

Originally Posted by cybersquare420 (Post 1050354)
a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...

It contains both the Linux and Windows versions.

Quote:

Originally Posted by TheSpyHunter (Post 1050356)
Yes I had the weapons out, I killed my foe with them!

This is an intermittent glitch, I have had it happen while testing, it's cause is unknown and may be unrelated to the extension.

TheSpyHunter 01-10-2010 10:43

Re: [EXTENSION] TF2Items
 
Do you have dukehacks installed and if so, what resupply sig do you have?

Could this glitch the weapon not appearing?

Matthias Vance 01-10-2010 10:48

Re: [EXTENSION] TF2Items
 
What makes you think that this extension has something to do with DukeHacks?

TheSpyHunter 01-10-2010 11:20

Re: [EXTENSION] TF2Items
 
I dunno, I'm making a wild guess to why the Weapon Killed by is not showing.

I know that the respply effects quite a few things and was not sure if this was one of those occasions.

So ROLF at me all you want.

asherkin 01-10-2010 11:33

Re: [EXTENSION] TF2Items
 
Quote:

Originally Posted by TheSpyHunter (Post 1050397)
I dunno, I'm making a wild guess to why the Weapon Killed by is not showing.

I know that the respply effects quite a few things and was not sure if this was one of those occasions.

So ROLF at me all you want.

This was developed on both a clean Windows server and with SDKHooks + Sockets + KAC, and then tested on my live Linux sever, with the same plugins/extensions. As I said, this happens intermittently, and I have seen it happen with the default unlockables without the extension, I believe this started when the option to disable the panel in spec was added.
Also, as you can see, my example picture was taken in spectator, since he had the same problem, whereas for the guy I was playing with a few minutes before, it worked fine.

Chris-_- 01-10-2010 12:31

Re: [EXTENSION] TF2Items
 
Quote:

Originally Posted by Matthias Vance (Post 1050370)
What makes you think that this extension has something to do with DukeHacks?

Smooooooth.


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