[CSGO][Retakes] Autoplanter
Introduction
Autoplanter for Splewis' CS:GO retakes plugin, found here. Description Deletes the bomb entity when the round starts and places the bomb on the floor, removing the requirement for the client to start the bomb planting process. Changelog: Quote:
Main Repository Direct Download Credits: Original Plugin: Domino_ Source |
Re: [CSGO][Retakes] Autoplanter
Is it just my servers or does the bomb plant player get slayed for not planting the bomb with this plugin? Trying to figure out how to disable that but I dont know what plugin is causing it. :S
Edit: I think I removed the slay part with (was a plugin) but now T always looses even when bomb gets planted? |
Re: [CSGO][Retakes] Autoplanter
Same problem. CTs always win. I had to remove it.
|
Re: [CSGO][Retakes] Autoplanter
Quote:
right i fixed it with cvar : sm_retakes_round_time "300" this plugin need to force for sm_retakes_round_time "300" |
Re: [CSGO][Retakes] Autoplanter
Quote:
Quote:
Yep, this is work.... |
Re: [CSGO][Retakes] Autoplanter
Version 1.3.0 Released
- Fixes issues with roundtime not being paused after bomb plant. |
Re: [CSGO][Retakes] Autoplanter
Hello technoblazed I love this addition to splewis's retake setup! I'm wondering is there a way to add an indicator where the bomb is being planted while the freezetime is going? (: anyways great plugin!
Edit: I should say the indicator should be for the t team only so they know where to play their spots (: 2nd Edit: After further playing with this plugin I have found a glitch! Basically sometimes the bomb plants on a different site. I've only seen it happen a handful of times but yea I haven't been able to capture it yet but if I do I'll upload it for you so you can see the bug yourself. |
Re: [CSGO][Retakes] Autoplanter
1 Attachment(s)
It would be appreciated if you could credit me as this is a modified version of one of the plugins I wrote for B3none.
Spoiler
|
Re: [CSGO][Retakes] Autoplanter
Quote:
|
Re: [CSGO][Retakes] Autoplanter
Thanks, thought something like that might have happened. I'm glad it's been fixed up and released :3
|
All times are GMT -4. The time now is 19:14. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.