MVM Black Box Soldier weapon replica - Looking for attribute
Hello.
I sort of like playing with the GiveWeapon plugin function which allows user to make his custom weapons. Already made around 30 weapons, everything was fine and dandy (except for Loch and Load's "Launched bombs shatter on surface" that does not work for whatever reason) but that is not the subject. I was about to recreate Black Box Soldier's Black Box rocket launcher that launches 3 rockets simultaneously. Already discovered that attrib #441 (source http://optf2.com/440/attributes) does that (and is more likely mixed with #411 attrib) and it works with Grande Launcher and Huntsman but it doesn't seem to work with Rocket Launcher. Maybe it needs to be mixed with other attribute/s? Maybe it is not that attribute I believe to work with Rocket Launcher? Maybe I'm doing something wrong? |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
Try #413, which is what the TF2 wiki gives.
http://wiki.teamfortress.com/wiki/Li...tem_attributes Semi-edit: Confirmed. Clicking #441 on the OPTF2 website will tell you there's no items with that attribute, but clicking #413 on the TF2 wiki will give you the Beggar's Bazooka. |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
And that's the problem. The 413 give that Beggar's Bazooka attribute "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" but wait. I'm not done. With this attribute I managed to do it and it has nothing to do with #441 attribute (attribute that works like expected with Grenade Launcher but not with Rocket Launcher)
Made a little mixture here Attributes #6 - +<inverted_percentage>% faster firing speed. I set it to 0 for instant launch of all 4 rockets (should be set to 3 rockets though. I know how to make it. No worries) #411 - +<additive> degrees random projectile deviation. Or else all 4 rockets would go through stright line which would make it look like one rocket. And #413 in order to not be able to stop the barage. Also - it is mentioned that Giant Black Box Soldier does not fire until fully loaded (http://wiki.teamfortress.com/wiki/Soldier_Robot) so in fact that Black Box might work in a manner Bazooka does. Although it possible for player to partially load Rocket Launcher (or Beggar's Bazooka in this case) before releasing rockets but let say bots were programmed in manner they MUST load every rocket before launching. So yes. I guess the case is closed. Maybe someone else will get to work attrib #441 with maybe with other attrib if it is even possible. This would only make it more comfortable to use, that's all. Not a big deal really. Anyway, thanks for the tip Wliu! |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
The odd thing is that the TF2 wiki's attrib list goes #439, #440, #442, etc.
#441 doesn't even exist, but apparently in your case it does... |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
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Anyway, the pop files probably list which attributes it uses. |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
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Re: MVM Black Box Soldier weapon replica - Looking for attribute
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While you were at it, you'd have noticed that the one of only people in the recent history who has actually added attributes to the page instead of just reformatted the list was this "Powerlord" guy. |
Re: MVM Black Box Soldier weapon replica - Looking for attribute
www.optf2.com has latest attributes
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Re: MVM Black Box Soldier weapon replica - Looking for attribute
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Re: MVM Black Box Soldier weapon replica - Looking for attribute
For reference, the giant blackbox soldier is defined like this
Code:
T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit Code:
T_TFBot_Soldier_RocketShotgun |
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