LogoTEAM (Table) TAB help me
Welcome to the community,
I am writing to you because I have one small problem and I am looking for help from you. I would like to have my own private server, have my own team logo in the TAB table. I have a ready svg file. and png file in size 64x64 Just like the guide says. But I don't know what to do next! Here, I was doing according to the instructions of another post! https://forums.alliedmods.net/showthread.php?t=258206 I don't know if I'm making a mistake or just not loading my files. Could someone make me a ready package with all? packed in a zip pack? with every folder? so that I can copy and paste READY immediately? I'm sending you two graphics in different formats. If someone would be willing to do this, I will even pay. link to my images: https://www.sendspace.com/file/b9c0h9 |
Re: LogoTEAM (Table) TAB help me
Do you have, so called "fastdownload" ?
A host server where you can upload missing files and players start download if needed ? sv_downloadurl "https:// ?" Say yes or no, don't post your url here. |
Re: LogoTEAM (Table) TAB help me
nein bro
Will you help me? What should I do? |
Re: LogoTEAM (Table) TAB help me
I'm bit hurry.
And I try figure, could this plugin help ( [ANY] Simple Fastdownload ) If plugin not work like I tough, then I try explain to set up mini web host in your own computer (UniServer Zero) Problem is, if you upload your PNG file with SRCDS normal upload method (sv_downloadurl "") - it compress PNG file to *.ztmp and send to players - when player get zipped *.ztmp and game uncompress that file, PNG file is damaged. PNG will not work on those players. This why need set up "fast download". But for now, good night |
Re: LogoTEAM (Table) TAB help me
1 Attachment(s)
I found the way disable 'compressing' files when upload through Source Dedicated Server (sv_downloadurl "")
cvars
This worked well. But second problem is, players need set sv_allowupload 1 in they game. And that is pain in ass. Or else they stuck connecting to server state, because "File uploads are disabled!". For now, I abandon this simple method of uploading files. ---------------------------------------------- . . . Let's try other way, and I'm not familiar this setup. - I hope you are running Windows. Get portable https://www.uniformserver.com/ Extract program in own path, example: C:\UniServerZ Get UniServerZ.zip from this post: Place two files in right place. Code:
C:\UniServerZ\www\.htaccess Add two file in your CS:GO server: Code:
...csgo\maps\de_dust2.res Launch ...UniServerZ\UniController.exe, don't configure too much. And start Apache only (green color should appear). - Make a test, open web browser, type in address bar: http://localhost/csgo/ Apache works if you see resource folder from that url address Launch your CS:GO server. Type status in server console and hit enter. Get a LAN IP, should look like 192.168.*.* - Make a test again with web browser, try address using your LAN IP http://192.168.1.2/csgo/ If you see same page, great. If you can't see same page, then this go too difficult. Finally, in ...csgo/cfg/server.cfg Code:
sv_downloadurl "http://192.168.1.2/csgo" What should happen: - When you change level to de_dust2, de_dust2.res file add png file in download list. - Player should download missing file in they game ...steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource\flash\econ\tournament s\teams\avezesp.png - If file already exist in player game, nothing happens. To repeat download process, player need delete that file. - Player can see team logo in competitive mode, game_type 0; game_mode 1 I'm 90% sure, this doesn't work. Need usually open ports from router. And you should have internet connection which is not shared with other "appartments". This upload file method works now on de_dust2 map. Because I didn't want to include any SourceMod plugins, I want you to get "fast download" work. You can always rent a SRCDS server with fast download setup ready, if this not work. I'm bit hurry. |
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