Re: [L4D] Achievement Notifier
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I have independantly written an update to this mod which includes Nothing Special.
Compared to the other versions of this mod: * Being incapacitated now disqualifies you for achievements correctly * Nothing Special is not disqualified if you are hit while someone else has vomit on them * Voting to restart the campaign will not reset the achievements (until the new round starts) * Performance improvements I have extensively tested my mod. I don't know if witch damage counts towards disqualification of Nothing Special. I'm going to go with random Gamespot forum poster and say it doesn't, but I've added the code anyway, so its a simple uncomment to enable it. Thanks to everyone else who worked on this mod, so I didn't have to learn SourceMod from scratch. |
Re: [L4D] Achievement Notifier
this looks really great,
and if i understand it good, then i can join a randon server and this will just work? |
Re: [L4D] Achievement Notifier
I'm running ZNemesis' mod of this plugin, with the witch code uncommented (because I was always under the impression that witch damage counted as ruining the Nothing Special achievement), and it seems to crash the server on map change sometimes.
Any ideas? |
Re: [L4D] Achievement Notifier
This is the worst plugin ever. I love the idea, but when implemented on a 1.0.1.3 server it cost me hours of game time. Every version in this thread causes the server to crash at one map change or another, nullifying entire campaign achievements. The ones that claim to track Safety First correctly in fact just track it correctly until the 3rd level, where they break too. The Nothing Special mods crash on the second level every time.
I'm a developer myself so I understand not having time to dedicate, especially if you already have the achievement. This is mostly a warning to those who want to use this to help them along in their achievements - DONT! |
Re: [L4D] Achievement Notifier
It doesn't crash for me. And it's running on 120 servers, so you may be blaming the wrong plugin.
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Re: [L4D] Achievement Notifier
1 Attachment(s)
I am attempting to replicate the crashes people are experiencing. So far, I have gotten it to crash under Vista x64, I have no idea why it is different to XP x86, where it doesn't crash. Also when a client connects to a dedicated server on the same computer, it can crash. I don't have a Linux machine to test the dedicated server there.
In the meantime, here is a small update:
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Re: [L4D] Achievement Notifier
Alright I have questions for everyone and the two below.
To everyone: I used this plugin on a server not my own months ago. We tried to get barf bagged. Now obviously if you get barfed and you all die it resets the achievement counter in VALVe's achievement system. This plugin didn't. When we got barfed, we purposely wiped and it still said we were ineligible, it did not reset. So my question is is this fixed in the OP's or anyone else's (4 other versions) posted? To you two: Quote:
Also, for the witch I would try to register from when the witch activates to when a player incaps (teammates save him) or dies (if the player was B&W). If the witch incaps a player (player_hurt has the source of the damage does it not?), Nothing Special is ineligible. If the witch kills someone (player_death) then Noting Special is ineligible. Quote:
GameSpot is a horrible source, witches and tanks do indeed nullify Nothing Special. Quote:
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Re: [L4D] Achievement Notifier
I use this plugin on my server, works well.
Thanks Fexii and ZNemesis. Quote:
Use the report function in the console when playing to see for yourself. |
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