Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
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Those errors were from the file you sent. Thought they would pop up only on newer compiler.
Anyway, here you go: |
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
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Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
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Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
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SourcePawn Compiler 1.11 Copyright (c) 1997-2006 ITB CompuPhase Copyright (c) 2004-2021 AlliedModders LLC /home/groups/sourcemod/upload_tmp/phpy9eMmN.sp(8) : error 417: cannot read from file: "left4dhooks" 1 Error." |
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
@DonnyAllen As stated in the error logs, you need Left4DHooks for it to compile and to work.
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Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
I modified harry's l4d2_spawn_props to spawn&save entities as VScript's SpawnEntityFromTable. here: https://forums.alliedmods.net/showpo...&postcount=228
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Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
1) i have a problem, anytime i spawn a prop, the whole list comes back to the first 7 items and is so anoying to have to press 9 and search in the list the same prop again
2) anytime i type !savemap it "works" because it creates the .cfg in stripper folder BUT when i start the map again the objects just doesn't spawn, i don't know why, i checked inside the .cfg and everuthing is allright |
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
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https://github.com/fbef0102/L4D1_2-P...d2_spawn_props Quote:
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