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-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   Request : just need simple fix for this L4D2 plugins (https://forums.alliedmods.net/showthread.php?t=302654)

eziosid 11-06-2017 00:48

Request : just need simple fix for this L4D2 plugins
 
3 Attachment(s)
1 in first plugin only need to add two paths are missing c10m1_cave and c11m1_greenhouse thats it add this or plz tell me how add this ..

2 in second plugin Pills or etc is still remain it need to dissapear i mean empty used item slot thats it ..

pm me

sorry for my eng is not good tnx in advance

midnight9 11-06-2017 05:18

Re: Request : just need simple fix for this L4D2 plugins
 
For the first plugin:
Code:

        else if (StrEqual(mapname, "c10m1_caves", false))
        {
                return 901653;
        }
        else if (StrEqual(mapname, "c11m1_greenhouse", false))
        {
                return 6922310;
        }


eziosid 11-06-2017 07:22

Re: Request : just need simple fix for this L4D2 plugins
 
thank you sir testing now ...

eziosid 11-06-2017 08:36

Re: Request : just need simple fix for this L4D2 plugins
 
1 Attachment(s)
Quote:

Originally Posted by midnight9 (Post 2558877)
For the first plugin:
Code:

        else if (StrEqual(mapname, "c10m1_caves", false))
        {
                return 901653;
        }
        else if (StrEqual(mapname, "c11m1_greenhouse", false))
        {
                return 6922310;
        }


hello sir tested but this code not working ... i think code missing in this section

like this

else if(StrEqual(cmap, "map_name"))
{
DispatchKeyValue(fence, "model", FENCE_MODEL04);

fnOrigin[0] = 916.505737; fnAngles[0] = 0.135685;
fnOrigin[1] = 3674.522705; fnAngles[1] = -89.859390;
fnOrigin[2] = 93.659073; fnAngles[2] = 0.000000;
}

midnight9 11-06-2017 09:43

Re: Request : just need simple fix for this L4D2 plugins
 
Quote:

Originally Posted by eziosid (Post 2558904)
hello sir tested but this code not working ... i think code missing in this section

like this

else if(StrEqual(cmap, "map_name"))
{
DispatchKeyValue(fence, "model", FENCE_MODEL04);

fnOrigin[0] = 916.505737; fnAngles[0] = 0.135685;
fnOrigin[1] = 3674.522705; fnAngles[1] = -89.859390;
fnOrigin[2] = 93.659073; fnAngles[2] = 0.000000;
}


Yes this will only block the saferoom door from what i can tell. To block paths this would require some work with hammer map editor i think

eziosid 11-06-2017 11:53

Re: Request : just need simple fix for this L4D2 plugins
 
Hmm so :cry: what can i do now ...

any other plugin like this sir do you know ..?

eziosid 11-07-2017 00:15

Re: Request : just need simple fix for this L4D2 plugins
 
hello just fund id numbers but don't know how to figure this to work ..

"c10m1_caves"
{
"start_loc_a" "-13039.56 -14584.41 541.57"
"start_loc_b" "-11178.48 -14879.90 -271.81"
"end_loc_a" "-11197.13 -4786.38 547.65"
"end_loc_b" "-10641.26 -5127.08 257.46"
}

"c11m1_greenhouse"
{
"start_loc_a" "6402.20 -169.80 637.1"
"start_loc_b" "7011.14 -898.72 1075.00"
"start_loc_c" "6023.48 -1064.29 840.08"
"start_loc_d" "6403.00 -181.30 1075.00"
"end_loc_a" "4991.43 2533.24 24.82"
"end_loc_b" "5478.24 2919.94 275.62"
}

any 1 know how make this work ...?

Spirit_12 11-07-2017 00:30

Re: Request : just need simple fix for this L4D2 plugins
 
You will have to get the coordinates of the routes that you want to block and use some sort of prop to block that way. You can actually use this plugin to grab the coordinates.

https://forums.alliedmods.net/showthread.php?t=127418

Personally, I would rather use Stripper to make changes to the maps, instead of a plugin, but whatever works for you.

eziosid 11-07-2017 01:51

Re: Request : just need simple fix for this L4D2 plugins
 
i try this all ready but dint work just removed both plugin thanks all of u masters ... i just want when round start player will wait for all players to join ... but can't find good one . anyway thank you

Spirit_12 11-07-2017 18:13

Re: Request : just need simple fix for this L4D2 plugins
 
Wait! so the door doesn’t stay locked? I thought that part was already working.


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