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-   -   Dragon Ball Z ~ Mod (https://forums.alliedmods.net/showthread.php?t=137378)

EnterPrice62 09-05-2010 00:12

Dragon Ball Z ~ Mod
 
2 Attachment(s)
[IMG]http://img442.**************/img442/1227/dbzr.jpg[/IMG]


Dragon Ball Z ~ Mod


Description:

• Dragon Ball Z - Mod consist in a fight in which two teams have fighters differents.
• The KI ( Power ) is increased automatically, and when is in 100, the player can launch a kamehameha ( ball of energy )
• To evolve is required frags, and when are evolve her damage is increased.
• When a player is dead he are respawned automatically in 3 seconds with a protection in the respawn.


Cvars:

• dbz_on ( 1 /ON - 0/OFF )

• dbz_goku_health // Goku life
• dbz_goku_gravity // Goku gravity
• dbz_goku_speed // Goku speed
• dbz_vegeta_health // Vegeta health
• dbz_vegeta_gravity // Vegeta gravity
• dbz_vegeta_speed // Vegeta speed
• dbz_trunks_health // Trunks health
• dbz_trunks_gravity // Trunks gravity
• dbz_trunks_speed // Trunks speed
• dbz_gohan_health // Gohan health
• dbz_gohan_gravity // Gohan gravity
• dbz_gohan_speed // Gohan speed
• dbz_freezer_health // Freezer health
• dbz_freezer_gravity // Freezer gravity
• dbz_freezer_speed // Freezer speed
• dbz_cell_health // Cell health
• dbz_cell_gravity // Cell gravity
• dbz_cell_speed // Cell speed
• dbz_dabura_health // Dabura health
• dbz_dabura_gravity // Dabura gravity
• dbz_dabura_speed // Dabura speed
• dbz_maginboo_health // Magin Boo health
• dbz_maginboo_gravity // Magin Boo gravity
• dbz_maginboo_speed // Magin Boo speed

Data of the plugin:

• Block Kill
• Block Hud Money
• Block Touch Weapons
• Remove C4
• Remove BuyZone
• Unlimited Round

Requeriments:

Orpheu Base

Link: http://forums.alliedmods.net/showthread.php?t=116393

Installation:

• Put sprites/sound in your folder. Compile the sma and put the .amxx in plugins folder.
• Now write DBZMode.amxx in plugins.ini.
• And Last, put DBZMode.txt in data/lang folder.

Credits:

Bugsy ( in a post, what i don't remember where is xD )
Hawk552 ( Code of kung fu plugin )
haimmaik blast of predator mode ( a part )
Joaquimandrade Damage Multiplier ( a post )
Digi ( respawn, and respawn protection )

And all the people who helped me

ML:
Link: http://forums.alliedmods.net/showthr...67#post1297667


Sorry for models, but i don't found.

FragOwn 09-05-2010 00:18

Re: Dragon Ball Z ~ Mod
 
you should post the .sma quickly here, or this thread will be deleted.

YamiKaitou 09-05-2010 00:42

Re: Dragon Ball Z ~ Mod
 
Quote:

Originally Posted by The Rules
For packages, use only zip, [tar.]gz, [tar.]bz2. Plugins using other compression formats should not be approved, this includes RAR and 7z.

Also, remove the AMXX file in the archive

Vechta 09-05-2010 02:45

Re: Dragon Ball Z ~ Mod
 
Ye, it's cool doesnt look like other "Copy & Paste" Mods

platzpatrone 09-05-2010 03:04

Re: Dragon Ball Z ~ Mod
 
Quote:

Originally Posted by Vechta (Post 1291620)
Ye, it's cool doesnt look like other "Copy & Paste" Mods

true, i've looked quickly over the code, and it is well coded
correct indentations, looks cool, will test this mod if im at home

FragOwn 09-05-2010 03:51

Re: Dragon Ball Z ~ Mod
 
it will be cool if you add model :b

abdul-rehman 09-05-2010 05:46

Re: Dragon Ball Z ~ Mod
 
I like this idea [Although i hate Dragon Ball Z]
And for color chat you can use this stock instead of using that one which is in your plugin:
Code:
// Prints chat in colours stock colored_print(const id, const input[], any:...) {  new iCount = 1, iPlayers[32]    static szMsg[191]  vformat(szMsg, charsmax(szMsg), input, 3)    replace_all(szMsg, 190, "/g", "^4") // green txt  replace_all(szMsg, 190, "/y", "^1") // orange txt  replace_all(szMsg, 190, "/t", "^3") // team txt    if(id) iPlayers[0] = id  else get_players(iPlayers, iCount, "ch")    for (new i = 0; i < iCount; i++)  {   if (is_user_connected(iPlayers[i]))   {    message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayers[i])    write_byte(iPlayers[i])    write_string(szMsg)    message_end()   }  } }
Usage:
PHP Code:

colored_printid"/g[DBZ] /y %L"id"ML_NOTHING"


EnterPrice62 09-05-2010 13:03

Re: Dragon Ball Z ~ Mod
 
Quote:

Originally Posted by YamiKaitou (Post 1291574)
Also, remove the AMXX file in the archive

Ready :mrgreen:

@FragOwn
I don't found, sorry u_u

@abdul-rehman
I knew this way, but I did not remember.

Xalus 09-05-2010 15:23

Re: Dragon Ball Z ~ Mod
 
Looks good,
Gj

EnterPrice62 09-05-2010 15:38

Re: Dragon Ball Z ~ Mod
 
Quote:

Originally Posted by Xalus (Post 1292277)
Looks good,
Gj

Thanks ^^


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