[L4D2] Nightmarish Common (Updated: 5/5/14)
2 Attachment(s)
General
This plugin requires Sourcemod 1.5 or higher Description Nightmarish Infected is a plugin to bring a sense of fear and urgency to dealing with even the common infected. This will allow for four types of common infected, to be setup any way that you like. By default there are four types that can be further customized (or changed completely).
Cvars
Cvars <*>To change these values edit the plugin.L4D2.NightmarishCommon.cfg in the CFG/Sourcemod folder. Installation
Recommended Plugins
Version History Version 1.1 - (5/5/14) <*>Added a Cvar to randomize chance of getting a modified common <*>Added Cvars to control the size of each type of Zombie Version 1.0 - (4/28/14) - 51 Views <*>Original launch of the plugin Special Thanks AtomicStryker - Damage Mod (SDK Hooks): https://forums.alliedmods.net/showthread.php?p=1184761 Bacardi - Cleaning up code: https://forums.alliedmods.net/showpo...53&postcount=4 Known Issues <*>None |
Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
umm hello can you please tell me what this do
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Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
when i got into a next map im frozen and cant move and everyone eles is too is there something wrong with this
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Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
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Edit: If you downloaded this plugin I didn't takeoff the Debug mode before posting. I posted one without the debug to prevent spam. |
Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
oh roger
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Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
Not sure if it's an option already but looking at the cvars it doesn't look like the modded common zombies from your mod are rare/unique/frequent, but rather they affect every single common zombie with either of the choices correct? Will there be any probabilities made to whether the commons would be changed to each of your types in the future?
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Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
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Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
I just noticed the update after taking a break, thanks for the cvar additions, they make your mod a lot more convenient. The whole idea behind it is great, I can't wait to use this and the Mutants mod together.
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Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
Awesome mod, but is there a way to make the Special Infected Bigger and smaller?? Such as a Bigger/ smaller tank :D?
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Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
• l4d_ncm_type?speedmin: Minimum speed multiplier for the zombie type.
• l4d_ncm_type?speedmax: Maximum speed multiplier for the zombie type. No effect, it's not working. PHP Code:
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