Re: AIO: Winter Plugin
My point is you should never use FM_Touch if you want to get interactions between specific entities. You use FM_SetModel for trail and w_ models, not Touch(btw, you forgot to remove register_forward( FM_Touch, "forward_FM_Touch" ); from init).
In RemovePlayer_InvisGift don't check is_user_connected && IS_PLAYER, the same reasoning as for is_user_alive. In forward_FM_PlaybackEvent you still create some vars inside the loop. Same for EVENT_OnBombDrop. Other than this few things code looks ok, so fix this and, you know. |
Re: AIO: Winter Plugin
Oh lol forgot to remove it. Also wasn't paying attention. Will change it soon
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Re: AIO: Winter Plugin
Fastly checked, code looks ok. Hope I did not miss something.
Approved. |
Re: AIO: Winter Plugin
That was a fast approval.
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Re: AIO: Winter Plugin
no it wasn't. i spent 3 days fixing the stuff in each day.
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Re: AIO: Winter Plugin
Yes it was, you only posted it 2 days ago. I'm not saying there's anything wrong with your code (I haven't seen it) or the approval. I'm just surprised at how quick it was approved.
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Re: AIO: Winter Plugin
Can we increase the size of snowflakes? Heavy snowfall?
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Re: AIO: Winter Plugin
At the moment no, but i will add this feature later:)
Edit: if you are talking about the env_snow, not sure yet. I will do some reaearch |
Re: AIO: Winter Plugin
Quote:
Density: cl_weather 1/2/3. |
Re: AIO: Winter Plugin
it's already set at max value on cl_weather.
Updated: - fixed a small thing :3 |
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