[L4D2] Survivor Set Flow Fix (August 30th, 2023)
1 Attachment(s)
Survivor Set Flow Fix
This plugin fixes oddities when playing with an unintended survivor set in campaigns. This plugin fixes the following:
Note that if your server has survivors with the m_survivorCharacter value higher than 7, they will be considered as Nick/Bill. ConVars
Changelog
Dependencies
Supported Games
Download and Source Code: This project is now on GitHub. You can also see the project's changelog, report issues and being able to download pre-release (development) versions. https://i.imgur.com/6kC7Zf8.png Latest Stable Version https://i.imgur.com/6kC7Zf8.png All Versions (Including Pre-Release) Download from AlliedModders: You may need to download the .sp file and compile the plugin yourself if AlliedModders forum compiler lacks the necessary includes to provide you with a working binary. |
Re: [L4D2] Trigger Flow Fix
You'll need to add a compiled version to the OP because the auto compiler doesn't have DHooks.
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Does not work with custom models.
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In case your server modifies the m_survivorCharacter prop of the player, the action would default to Nick/Bill. |
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For me to fix this specific issue I need a way of hooking entity inputs since I needed to change the m_survivorCharacter value of the player on SpeakResponseConcept. |
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