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-   -   [L4D2] Jockey racing v1.0.8(+ 4 player mode) (https://forums.alliedmods.net/showthread.php?t=133369)

Fleepster99 07-24-2010 14:27

[L4D2] Jockey racing v1.0.8(+ 4 player mode)
 
2 Attachment(s)
Description

This is a mod based on TF2silencer's idea


Initial Concept

The point of this plugin is to facilitate and allow admins to have jockey races on their servers, i do not recommend this being played in an all randoms game because its generally not gonna work out.

ConVars
PHP Code:

// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "Jockey racing mod v1.0.6a (35).smx"


// Is Jockey racing on
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
Gamemode_jockey_racing "1"

// When a player gets biled & molo, how many seconds does it take for them to RECOVER
// -
// Default: "8"
// Minimum: "1.000000"
L4d2_Fire_slowdown_duration "8"

// Tell players about Jockey racing when they join? 
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
L4d2_Jockey_racing_broadcast "1"

// Amount of time that the adrenaline boost will last
// -
// Default: "12"
// Minimum: "1.000000"
L4d2_drug_boost_duration "12"

// Allow survivor to become faster with adrenaline
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
L4d2_drug_boost_on "1"

// How often do players get adrenaline to use?(seconds)
// -
// Default: "60"
// Minimum: "1.000000"
L4d2_how_often_adrenaline "60"

// How often do players get molos and vomitjars to use?(seconds)
// -
// Default: "40"
// Minimum: "1.000000"
L4d2_how_often_grenade "40"

// Should jockeys and humans be slower on their own after the race starts, recommended due to alot of teamless runners
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
L4d2_jockey_slowdown_enable "1"

// Number of seconds before a player CAN use the adrenaline
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "10.000000"
L4d2_selfhelp_delay "1.0"

// How fast does the adrenaline bar fill (in seconds)
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "10.000000"
L4d2_selfhelp_duration "2.0"

// When someone hangs off the edge they can take pick themselves back up, 0:Disable, 1:Enable  
// -
// Default: "1"
L4d2_selfhelp_edgegrab "1"

// Number of seconds before player gets told about the adrenaline boost
// -
// Default: "3.0"
// Minimum: "0.000000"
// Maximum: "10.000000"
L4d2_selfhelp_hintdelay "3.0"

//  Allow player to take adrenaline with a jockey on them , 0:disable, 1:adren,pills, 2:medkit, 3:both 
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
L4d2_selfhelp_ride "1"

//  Allow player to throw bile & molotovs at each other with a jockey on them , 0:disable, 1:enable
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_allow_grenade "1"

// How is player told that he can throw bile & molotovs (0 - disable, 1 - chat, 2 - hint)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d_incapped_message_type "2"

// Kill any Human bots after 60 seconds of racestart(recommend for less than 8 players on versus) 
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_kill_bot_survivors "0"

// When someone gets incapd they can pick themselves up(usefull for players who have god off,future releases) , 0:disable, 1:Enable
// -
// Default: "1"
l4d_selfhelp_incap "1"

// Jockey racing plugin version.
// -
// Default: "1.0.6"
sm_Jockey_racing_version "1.0.6"

// RGB Value for coach. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "0 0 0"
sm_l4d_painter_coach "0 0 0"

// RGB Value for ellis. Usage: "R G B" or "-1 -1 -1" to do nothing.( from gamemann's script)these values are NOT RECOMMENDED TO MODIFY unless you know what you are doing :)
// -
// Default: "255 242 0"
sm_l4d_painter_ellis "255 242 0"

// Enables painting zombies.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_l4d_painter_enabled "1"

// RGB Value for nick. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "0 255 0"
sm_l4d_painter_nick "0 255 0"

// Render mode of colored people.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_l4d_painter_render_mode "0"

// RGB Value for bill. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "255 0 0"
sm_l4d_painter_rochelle "255 0 0" 

Not all convars have been tested fully, if you see any not working as intended please let me know.

How to use
This is very straight forward, 8 players is recommend with at least 5 of them being friends or theres a high chance someone will try to ruin the game, this doesn't start automatically the admin needs to type "!raceon" and a 30 second countdown will start, players get teleported to the initial positions and colours are matched.
i may add a auto start but during some of my testing it didnt work out well for a few different reasons so i stuck to manual start.

Video
Plugin in ACTION

Heres a video of the latest test with 8 players where you can see some of the features



Features of versus version
  • Take adrenaline whilst the jockey is on you
  • Throw bile and molotovs when jockied at other players
  • Cause specific effects to other players with molotov(slowdown),vomitjar(blind)
  • 12 seconds sprint time when adrenaline is taken(variable)
  • Players cant attack each other(prevents foul play)
  • scoring system eg. when a team reaches the safehouse they get a score and a time in which the round was completed.
  • If a jockey gets off a survivor they both move at half of the max speed(to prevent players running on their own).
  • Tanks get killed automatically to prevent jockeys becoming bots(this may change)
  • Each 2 players are assigned a colour and this helps the jockeys jump on the right person after ladders.
  • Doors and all events are forced to start at the beginning of each map(including finales)
  • Adrenaline is awarded depending on the players position on the race(needs improvement)
And theres a few more which can be seen during gameplay.



Features of 4 player version
  • Almost all of the above except for the throwing of molotovs and vomitjars
  • Added lasers from Ztar's lethal weapon plugin that allow jockeys to protect survivors against tanks
  • Gave all power to jockey eg, give adrenaline, pickup from ledge, laser, full control of survivor.

Recommendations
To use this plugin although its not a must i recommend using DieTeetasse's jockey jump plugin http://forums.alliedmods.net/showthread.php?t=122213
i suggest you modify these cvar
"l4d2_jockeyjump_delay 1" on DieTeetasse .cfg as well as removing the sound effect(4 jockeys screaming at all times can be annoying :/)

I also recommend using HLDJ as a host to play racing songs (google it if you havent heard of it)

and also Thraka's infected release found here http://forums.alliedmods.net/showthread.php?t=109715
These aren't a must but they are useful and make the game mode better.
The jockeys jump on my server seems to work about 80% of the time so if it doesn't work sometimes I recommend dismounting and mounting the survivor again.

Notes
This is my first plug-in and i never expected to end up with this many lines of code, so I expect that there's going to be a few problems here and there.
Also due to only being able to test the plugin fully once a week,odds are theres a few issues.
Please let me know of any problems you have and il try my best to fix them .
Also if you look through the code and see anything i could improve on i would appreciate your feedback.
The only maps currently working properly are DARK CARNIVAL, THE PARISH, HARD RAIN & SWAMP FEVER (dead center is completely useless in many ways for this, i don't think im going to add the passing for similar reasons to dead center)


Improvements
Theres alot of stuff i still want to improve, but due to this being my first plugin i want to make sure the basics work before i add anything to it.
To fix:
The jockey killing system is only working at the moment with the full 8 players if theres 6 the jockeys wont be killed when everyone reaches the safehouse(fixed)
Remove pointless server console messages
clean up code
Turn alltalk on without typing !raceon everyround (any help on this would be great :) )(done)
Find a way to reduce gas canister's radius(molotov)
Add seperate mode for 4 players only(campaign type)(done ftw).
Add jockey rage mode(depending on user feedback)


Quote:

Versus version history:
1.0:
- release
1.0.1:
- Fixed small error with adrenaline not working and added support for HARD RAIN
1.0.2:
- Added support for Swamp fever, thanks for the warning fixes Dyzer :)
1.0.3:
-Added new method of killing jockeys once everyone reaches saferoom, new method of removing SI, changed few cvars, removed the block on the Infected release(thanks Searcher64 :)).
1.0.4:
-Removed all spam when "!raceon" is typed, added new fix to prevent commons spawning, modified a few of the welcome messages and cleaned a bit of code up.
1.0.4a:
-modified the killing of jockeys when they reach the safehouse(not fully tested)
1.0.5:
-Added convar(see convar list end) to kill survivor bots after 60 seconds of typing !raceon,hopefully improved the freezing system,players can now pick themselves up without a medikit(both from ledge and normal incap)
1.0.5a:
-Fixed random zombie spawn problems that specific people were having, added timer to keep adrenaline from being accumulated in a server,tweaked players slowdown and set convar l4d_kill_bot_survivors to 0 default.
1.0.6a:
-Removed all melee weapons, added ability to throw molotov and bile whilst jockeyd,Added door lock to stop players from closing the saferoom door on other players during the race),added convars and a few small tweaks. thanks to DJ_WEST for the molotov and bile code(couldn't have done this without it :wink:).
1.0.7:
-Added adrenaline supply depending on players position(great idea searcher, nightmare to do thow :/),removed boomer spawning, added a fully blind method for when a survivor gets biled.
Re-upped 1.0.7 as i forgot to uncomment a testing function :/.
1.0.7a:
-Fixed some minor problems with the adrenaline.
1.0.8:
-Removed the old spawn method, added an automatic spawn at the start, added vote system to start the race, added a finale switch from atomic stryker's ai triggerfix.
Quote:

Coop version history:
1.0:
-Coop version released
1.0.1:
-Added teleport for jockeys who jump on different colours or run too far away from their survivor, fixed a few issues also.
Thanks to Abaddown for letting me test on his server
Credit
TF2Silencer for the idea
Alot of the code was taken from other scripts here, if i have missed any one out please let me know.

Panxiaohai(for his self help plugin which helped give adrenaline to survivors whilst jockeyed )
http://forums.alliedmods.net/showthr...light=infected

Dusty1029(for the powerups plugin which increase the speed of the survivors)
http://forums.alliedmods.net/showthr...light=powerups

krazykylep(for his scoring system "Racemod" which Hyster helped me work on(thanks hyster))
http://forums.alliedmods.net/showthread.php?t=125593

gamemann(for the l4d2 painter plugin used in the teams colouring)
http://forums.alliedmods.net/showthr...ghlight=jockey

DJ_WEST(for his incapped grenade code, which i had no chance of coming up with on my own :/)
http://forums.alliedmods.net/showthr...hlight=dj_west

All my friends at L4d2original that helped me test the plugin
also thanks to Dyzer and Absolute for answering my questions on the events.

Plugin

Ive just released a seperate version for 4 players only, as ive found out everytime i wanted to play this i had to get 7 other people and that is a huge waste of time.
So if you prefer playing with just a few friends then i recommend the coop version.
A few features of that mode can be seen in this video, that was the only 4 player test i did with this version, but apart from small problems(which are now fixed) the gameplay was good.
I removed the bile jars and moly's that are found in versus and added a jockey laser which i got from ztar's cool plugin Lethal weapon, thanks to him for that.
The laser is fairly good and is only used to kill tanks, which appear about 90% of the time, because of this all finales are now playable(i may add zombies in concert HR finale, SF finale so jockeys can kill them as well as tanks).
I added also a vote system which is cast in the beginning of everyround so players can vote when their ready, as well as a few more things.I also took a small bit of code off Atomic Stryker's survivor ai triggerfix to force the finales to start, thanks.
I am adding the vote system in versus right now and will upload 1.0.8 very soon.

Also im not sure if im allowed to put two slightly different plugins under the same title, so if their is a problem with that please let me know Mods.

SyluxLockjaw100 07-24-2010 16:16

Re: [L4d2] Jockey racing
 
You stole Pan's self help code...? Or did you ask permission? :O

Fleepster99 07-24-2010 16:24

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by SyluxLockjaw100 (Post 1250392)
You stole Pan's self help code...? Or did you ask permission? :O

I read the rules and i didnt see anything about permission, i credited him and i thought that was enough.
Am i supposed to ask every person i used code from? i can always modify the cvars etc. :shock:

EHG 07-24-2010 16:42

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Fleepster99 (Post 1250396)
I read the rules and i didnt see anything about permission, i credited him and i thought that was enough.
Am i supposed to ask every person i used code from? i can always modify the cvars etc. :shock:

You took public code and gave credit where its is due. I see nothing wrong.
Awesome Plugin!!! Watching that video made me instantly want to try it out.

Cliffhanger 07-25-2010 02:56

Re: [L4d2] Jockey racing
 
The Plugin fails to compile

EDIT: Nevermind my computer was acting up for some reason =/

Great Plugin! I've been manually having jockey races with friends on my server and this certainly makes things a hundred times easier to have a jockey race!

dYZER 07-25-2010 05:19

Re: [L4d2] Jockey racing
 
:wink: funny video
here fixed compiler bugs (untested)

Searcher64 07-25-2010 07:11

Re: [L4d2] Jockey racing
 
How about adding L4D2 Ready Up? :) Would it be useful in any way?

https://forums.alliedmods.net/showthread.php?p=747133

Edit: How about trying a L4D2 song as the racing song when someone uses !raceon? It would then end when all survivors have reached safe room, is it possible? :)

Edit 2: Will it work on ALL stages with The Parish(the trailer stage), Dark Carnival, and Hard Rain (the elevator stage)?

Edit 3: It's not working for me? It shows many of the cvars are unknown commands. The no-lose-health thing works and the broadcast thing works but everything else doesn't....

Fleepster99 07-25-2010 13:56

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by dYZER (Post 1250837)
:wink: funny video
here fixed compiler bugs (untested)

Thanks for fixing the warning :)

Fleepster99 07-25-2010 14:01

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1250886)
How about adding L4D2 Ready Up? :) Would it be useful in any way?

https://forums.alliedmods.net/showthread.php?p=747133

Edit: How about trying a L4D2 song as the racing song when someone uses !raceon? It would then end when all survivors have reached safe room, is it possible? :)

Edit 2: Will it work on ALL stages with The Parish(the trailer stage), Dark Carnival, and Hard Rain (the elevator stage)?

Edit 3: It's not working for me? It shows many of the cvars are unknown commands. The no-lose-health thing works and the broadcast thing works but everything else doesn't....

The problem with using songs from l4d is that theres not many of them and only one or two suit the gameplay download HLDJ if your the admin and get your own songs.

hard rain elevator, im still trying to see what i can do about that, the trailer in the parish gets its doors ripped off, and all events in dark carnival and the parish except the finales are called when the games starts.


about the cvars some of them are related to dietasee jockey jump plugin, im gonna add a way where they get triggered quietly(at least try to).

What things dont exactly work for you ? make sure your playing in versus with friends or its useless (i recommend at least 6 players).

also about ready up i don't really think that is useful in this case because an admin can simply type raceon and everyone will get teleported to their positions, besides when i have played theres always new people and if i added ready up it would slow things down every round, this way they get "forced" into playing by teleporting.

Fleepster99 07-25-2010 15:30

Re: [L4d2] Jockey racing
 
Added support for swamp fever, please let me know of any problem :)

honorcode23 07-25-2010 15:58

Re: [L4d2] Jockey racing
 
God, this is so awesome!. I couldn't stop laughting with my brother. Excellent work. But, just one thing to report (But, maybe it is my server), i can only get it working trough the game with sourcemod, not on a dedicated server, but im pretty sure its my server, it have been crashing alot the past 3 days :P.

Fleepster99 07-25-2010 17:16

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by honorcode23 (Post 1251251)
God, this is so awesome!. I couldn't stop laughting with my brother. Excellent work. But, just one thing to report (But, maybe it is my server), i can only get it working trough the game with sourcemod, not on a dedicated server, but im pretty sure its my server, it have been crashing alot the past 3 days :P.

Glad you like it :wink:, if anyone else has the same problem please let me know and il look into it.

Abaddown 07-25-2010 19:16

Re: [L4d2] Jockey racing
 
This is cool. Ive been playing with racemod myself and infected bots to make it 4 man. I am lacking the team color system at the moment. Your way is good. I would love to spawn as jockey and keep it campaign though. Too much problem with getting a game going. Right now I can can use infected bots and change teams and get assigned but can't jump or dismount. Would be nice if you can find a way to get infected bots to work with this. Nice work.

Searcher64 07-25-2010 21:17

Re: [L4d2] Jockey racing
 
ALL cvars are not working for me

Fleepster99 07-25-2010 21:24

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Abaddown (Post 1251399)
This is cool. Ive been playing with racemod myself and infected bots to make it 4 man. I am lacking the team color system at the moment. Your way is good. I would love to spawn as jockey and keep it campaign though. Too much problem with getting a game going. Right now I can can use infected bots and change teams and get assigned but can't jump or dismount. Would be nice if you can find a way to get infected bots to work with this. Nice work.

I see what you are saying and i did think about (and still may do) implementing a campaign mode, i dont think it would be very complicated altogether.About the bots moving towards the safehouse im not sure that is possible with the AI system, but i definately cant do it myself.
A way around the ai system would be to use
PHP Code:

sm_cvar z_jockey_control_min 0
sm_cvar z_jockey_control_max 0 

This would give the human full control and i could maybe also add the jockey jump(using a human) but tbh if the human is the one making all the movements then i don't think people would enjoy it much, although it would be easier to get players. About the jumping all im using is dietasee's jockey jump plugin, dismount is from thraka's "infected release"

Fleepster99 07-25-2010 21:26

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1251516)
ALL cvars are not working for me

Hm weird :| have you still got the 1.0 version?, does "Gamemode_jockey_racing" work? i will try to go through them to see which ones don't work for me.

Searcher64 07-25-2010 21:39

Re: [L4d2] Jockey racing
 
Your cvars are confusing me here 0_o

Quote:

Jockey_racing_on = CreateConVar("Gamemode_jockey_racing","1", "Is Jockey racing on", FCVAR_PLUGIN, true, 0.0, true, 1.0);
Shouldn't it be

Gamemode_Jockey_racing_on = CreateConVar("Gamemode_jockey_racing","1", "Is Jockey racing on", FCVAR_PLUGIN, true, 0.0, true, 1.0);

?

By the way, gamemode_jockey_racing_on works for me

kiloat 07-25-2010 22:05

Re: [L4d2] Jockey racing
 
everything works fine for me.. but I prefer not to spawn common zombies cause it messes the human in the saferoom, when we all got there the zombies still attack us (survivors) making them unable to move to close the door, as we all know killing and damaging the commons is impossible. we turn the cheats on to kill the darn commons but in the next round the mode was reset and the survivors got damage and killed by commons again.

Searcher64 07-25-2010 22:20

Re: [L4d2] Jockey racing
 
Yeah, can you disable the commons and stuff? It messes up the game :cry:

Fleepster99 07-25-2010 22:20

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by kiloat (Post 1251567)
everything works fine for me.. but I prefer not to spawn common zombies cause it messes the human in the saferoom, when we all got there the zombies still attack us (survivors) making them unable to move to close the door, as we all know killing and damaging the commons is impossible. we turn the cheats on to kill the darn commons but in the next round the mode was reset and the survivors got damage and killed by commons again.

oh did you turn the gamemode on during a normal game, for example did you type "sm_cvar Gamemode_jockey_racing 1" in the middle of a normal game, because i dont recommend doing that, the best way to do it is by going to your .cfg on your sourcemod folder and find a file called "sm_racing_on" and change the cvar above to a 1, i dont c any other way that common zombies and infected would spawn.
And when you want to play normal just change the cvar again to a 0.
Hope that fixes it

Fleepster99 07-25-2010 22:23

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1251538)
Your cvars are confusing me here 0_o



Shouldn't it be

Gamemode_Jockey_racing_on = CreateConVar("Gamemode_jockey_racing","1", "Is Jockey racing on", FCVAR_PLUGIN, true, 0.0, true, 1.0);

?

By the way, gamemode_jockey_racing_on works for me

Hm from other plugins i found some of them had your layout others didn't but if it makes a big difference, i can change it also please tell me more about the common infected spawning as ive never had that before :shock:.

Searcher64 07-25-2010 22:28

Re: [L4d2] Jockey racing
 
Well, when your in safe room sometimes and the safe room door automatically opens (MAGIC! :O), the infected spawn and rush into the safe room, including the special infected also (smoker, boomer, spitter, etc.) unless you type !raceon, all special infected are removed except jockeys but the common infected are still there

By the way, I meant in your first post. You wrote 2 different cvars for the first cvar line in your first post, to explain what the cvars are.
Quote:

Jockey_racing_on = CreateConVar("Gamemode_jockey_racing","1", "Is Jockey racing on", FCVAR_PLUGIN, true, 0.0, true, 1.0);
I thought the cvar was Jockey_racing_on, not gamemode_jockey_racing

Fleepster99 07-25-2010 22:34

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1251588)
Well, when your in safe room sometimes and the safe room door automatically opens (MAGIC! :O), the infected spawn and rush into the safe room, including the special infected also (smoker, boomer, spitter, etc.) unless you type !raceon, all special infected are removed except jockeys but the common infected are still there

By the way, I meant in your first post. You wrote 2 different cvars for the first cvar line in your first post, to explain what the cvars are.


I thought the cvar was Jockey_racing_on, not gamemode_jockey_racing

ok fair enough im gonna try a slightly different approach to getting rid of the infected and il also change that cvar, thanks:mrgreen:

Searcher64 07-25-2010 22:50

Re: [L4d2] Jockey racing
 
Another problem, the survivors can't seem to get off the survivors....they constantly press mouse2 (I think) and they still can't get off me for some reason 0_o

Idea! It should also automatically make mp_gamemode versus on map start or plugin start, and if it's any other mode besides versus, then it should disable plugin and show that it's incompatible

Abaddown 07-25-2010 23:12

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Fleepster99 (Post 1251523)
I see what you are saying and i did think about (and still may do) implementing a campaign mode, i dont think it would be very complicated altogether.About the bots moving towards the safehouse im not sure that is possible with the AI system, but i definately cant do it myself.
A way around the ai system would be to use
PHP Code:

sm_cvar z_jockey_control_min 0
sm_cvar z_jockey_control_max 0 

This would give the human full control and i could maybe also add the jockey jump(using a human) but tbh if the human is the one making all the movements then i don't think people would enjoy it much, although it would be easier to get players. About the jumping all im using is dietasee's jockey jump plugin, dismount is from thraka's "infected release"

It works with racemod and infected bots if you do some adjustments. The bots will close the door. Racemod will freeze the players on a timer for slow loaders. And AtomicStykers survivor ai trigger fixeswill button push for you. Defining teams you have done well with. And it looks like your scoring system works well too. Teleport is an improvement as well. I left commons and take very light damage so you can get incapped if you don't dismount and let the bot heal. Plus the ai will shoot at you so you have to work at mounting them and other jockeys steering your survivor out of the race. Just a few ideas that can work. I have the survivors as bots and the human players are jockeys.

SyluxLockjaw100 07-25-2010 23:43

Re: [L4d2] Jockey racing
 
One more thing,you should use Stripper:Source so you can remove the doors during racing....etc

Fleepster99 07-25-2010 23:53

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by SyluxLockjaw100 (Post 1251628)
One more thing,you should use Stripper:Source so you can remove the doors during racing....etc

Doors are removed as it is , if you see any doors please let me know :mrgreen:

Fleepster99 07-26-2010 00:26

Re: [L4d2] Jockey racing
 
Okay guys version 1.0.3 is out with a few fixes please let me know if your still gettting commons and SI in the saferoom(explain if possible), as well as any errors ;) thanks for the advice Searcher

ALSO make sure you delete your old .cfg

Fleepster99 07-26-2010 00:38

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Abaddown (Post 1251616)
It works with racemod and infected bots if you do some adjustments. The bots will close the door. Racemod will freeze the players on a timer for slow loaders. And AtomicStykers survivor ai trigger fixeswill button push for you. Defining teams you have done well with. And it looks like your scoring system works well too. Teleport is an improvement as well. I left commons and take very light damage so you can get incapped if you don't dismount and let the bot heal. Plus the ai will shoot at you so you have to work at mounting them and other jockeys steering your survivor out of the race. Just a few ideas that can work. I have the survivors as bots and the human players are jockeys.

Some good ideas there, i may implement some of those on a few versions ahead once this is stable, the fact that the bots can trigger events on their own will make things alot easier :mrgreen:.

hailtothegames 07-26-2010 07:08

Re: [L4d2] Jockey racing
 
you need to do like race mod did keep track of whos 1st,2ed,3ed,4th and add a point system to it, because some one will lie and say thay won in a close game over 4 maps

race mod http://forums.alliedmods.net/showthread.php?p=1165358

Fleepster99 07-26-2010 09:14

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by hailtothegames (Post 1251851)
you need to do like race mod did keep track of whos 1st,2ed,3ed,4th and add a point system to it, because some one will lie and say thay won in a close game over 4 maps

race mod http://forums.alliedmods.net/showthread.php?p=1165358

I already done that :crab:

Searcher64 07-26-2010 09:57

Re: [L4d2] Jockey racing
 
The special infected are gone, but the commons are still there :(

Fleepster99 07-26-2010 10:01

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1252000)
The special infected are gone, but the commons are still there :(

sob commons :down: il try and fix it, thanks.

Fleepster99 07-26-2010 12:12

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1252000)
The special infected are gone, but the commons are still there :(

Tried a different approach please let me know if it worked :gyar:

Searcher64 07-26-2010 16:38

Re: [L4d2] Jockey racing
 
It's still not working. I just realized though that on some maps, the common infected spawn and on some, they don't at all. For example, I tested on two maps


c2m2_fairgrounds - 1 Pre-Spawned Zombie + Zombies on the roof of safe
c2m1_highway - No zombies

Fleepster99 07-26-2010 16:47

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1252348)
It's still not working. I just realized though that on some maps, the common infected spawn and on some, they don't at all. For example, I tested on two maps


c2m2_fairgrounds - 1 Pre-Spawned Zombie + Zombies on the roof of safe
c2m1_highway - No zombies

this is really weird :cry:, because i have done what every one else ive seen has done to remove infected etc., i have Never had a zombie in weeks of making this if you or anyone else can try joining my server, then you can help me out type
"connect 86.180.63.182:27016" on your console :|
il be hosting for the next few hours

Searcher64 07-26-2010 16:59

Re: [L4d2] Jockey racing
 
haha, that's the thing. I don't use steam L4D2, I use standalone (a community called Garena)L4D2 :(

Fleepster99 07-26-2010 17:01

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1252364)
haha, that's the thing. I don't use steam L4D2, I use standalone (a community called Garena)L4D2 :(

oh ok isn't that illegal? :lol:

Searcher64 07-26-2010 17:03

Re: [L4d2] Jockey racing
 
Don't think so, Garena uses something similar to LAN/Hamachi...much more convenient with playing with friends then steam

Fleepster99 07-26-2010 17:04

Re: [L4d2] Jockey racing
 
Quote:

Originally Posted by Searcher64 (Post 1252375)
Don't think so, Garena uses something similar to LAN/Hamachi

lol nvm then so has garena been known to have any issues with sourcemod or any plugins or isit just mine :/ ?


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