Re: [L4d2] Jockey racing
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Re: [L4d2] Jockey racing
Well, when your in safe room sometimes and the safe room door automatically opens (MAGIC! :O), the infected spawn and rush into the safe room, including the special infected also (smoker, boomer, spitter, etc.) unless you type !raceon, all special infected are removed except jockeys but the common infected are still there
By the way, I meant in your first post. You wrote 2 different cvars for the first cvar line in your first post, to explain what the cvars are. Quote:
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Re: [L4d2] Jockey racing
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Re: [L4d2] Jockey racing
Another problem, the survivors can't seem to get off the survivors....they constantly press mouse2 (I think) and they still can't get off me for some reason 0_o
Idea! It should also automatically make mp_gamemode versus on map start or plugin start, and if it's any other mode besides versus, then it should disable plugin and show that it's incompatible |
Re: [L4d2] Jockey racing
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Re: [L4d2] Jockey racing
One more thing,you should use Stripper:Source so you can remove the doors during racing....etc
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Re: [L4d2] Jockey racing
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Re: [L4d2] Jockey racing
Okay guys version 1.0.3 is out with a few fixes please let me know if your still gettting commons and SI in the saferoom(explain if possible), as well as any errors ;) thanks for the advice Searcher
ALSO make sure you delete your old .cfg |
Re: [L4d2] Jockey racing
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Re: [L4d2] Jockey racing
you need to do like race mod did keep track of whos 1st,2ed,3ed,4th and add a point system to it, because some one will lie and say thay won in a close game over 4 maps
race mod http://forums.alliedmods.net/showthread.php?p=1165358 |
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