model decompile help
I found touhou model (http://touhoufortress2.web.fc2.com/main.html)
but I can't recompile that If I try compile model, always error like this Quote:
Code:
help me |
Re: model decompile help
Quote:
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Re: model decompile help
Quote:
Code:
eyeball righteye bip_head -2.340 72.280 1.450 eyeball_r 1.900 0.000 0ngineer_red 1.800 |
Re: model decompile help
not to nope thats why some of his bosses have no eyes :)
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Re: model decompile help
Actually I leave all of those alone, I only remove some of the facial features like defaultfaceupper and some badvertexdata and stuff.
Also raven, my bosses have twitchy legs. Why D: |
Re: model decompile help
All you need to do is change the eye texture, open the .smd in a text editor, and change the eyeball lines to whatever VMT file you are going to use. To get the coordinates for the eyes (if you re-exported the models) you will have to use XSI softimage. It will give you the X Y Z coordinates that the qc script needs for the center of the eyes. Just click a vertex that's in the center of the eye, or create a vertex there.
You should not have to destroy face data, it should work fine. If you want jigglebones, you have to extract them with another tool (qcjiggle) and add those to the QC as well. Any bones that are not tied to vertex data will be discarded (weapon bones, animations, etc), add these bones with $bonemerge, or they will get left out. The compiler assumes that if the bone isn't used to deform the mesh, it's redundant, so it takes it out. Some animations need special blendlayers and bodygroups like hats (so you can remove the soldier/sniper hat/soldier rocket. Make sure you preserve these. Also some animations need additional blend layers like the soldier's rocket, I think -- Or it will stay visible in his hand at all times. |
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