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-   -   [CS:GO] Fortnite Emotes Demo (v1.0.2, 20 Sep 2019) (https://forums.alliedmods.net/showthread.php?t=318595)

Nexd 09-09-2019 10:52

Re: [CS:GO] Fortnite Emotes Demo
 
I hope we will meet in other projects too^^

NanoC 09-09-2019 11:15

Re: [CS:GO] Fortnite Emotes Demo
 
my godness this is awesome, good job

szogun 09-09-2019 12:10

Re: [CS:GO] Fortnite Emotes Demo
 
I don't know what I'm doing wrong, but my characters don't dance
It looks just like on screenshot

https://zapodaj.net/images/e7ed477cc9bc7.jpg

einsfuhrer 09-09-2019 13:37

Re: [CS:GO] Fortnite Emotes Demo
 
How do I change the length of the sound. I want to lower how far away the sound is going. How do I do that?

einsfuhrer 09-09-2019 13:51

Re: [CS:GO] Fortnite Emotes Demo
 
I also got some bugs that you should fix.

- If someone jumps on someones head, then dance. And then the player under moves away, the player above will float in the air: https://gyazo.com/c6d03c70fba3aa77afaa76a858cbb23a

- If you buy a grenade, then throw it and then emote. You will get your nade back.

- If you emote at a place on the map, then the enemy team will see you in the center of the map, on the radar: http://prntscr.com/p3wlka

Nexd 09-09-2019 14:24

Re: [CS:GO] Fortnite Emotes Demo
 
PHP Code:

stock bool IsClientCrouching(int client)
{
    if(
GetEntityFlags(client) & FL_DUCKING)
        return 
true;

    return 
false;
}

stock bool IsClientIsOnGround(int client)
{
    if(
GetEntityFlags(client) & FL_ONGROUND)
        return 
true;

    return 
false;



einsfuhrer 09-09-2019 14:44

Re: [CS:GO] Fortnite Emotes Demo
 
Quote:

Originally Posted by Nexd (Post 2666435)
PHP Code:

stock bool IsClientCrouching(int client)
{
    if(
GetEntityFlags(client) & FL_DUCKING)
        return 
true;

    return 
false;
}

stock bool IsClientIsOnGround(int client)
{
    if(
GetEntityFlags(client) & FL_ONGROUND)
        return 
true;

    return 
false;



Where should I put that? Like on which row?

greatblader 09-10-2019 05:26

Re: [CS:GO] Fortnite Emotes Demo
 
Hi, i am using this plugin but i encountered one issue together with the Advanced Noscop plugin. Whenever someone noscope another player who is doing the emote, the distance goes like 300m although the noscop happened literally 1m away. I tested it with other emotes and it seems to be bugged with long distance like 200m and 300m. Any help?

Virginia 09-10-2019 05:27

Re: [CS:GO] Fortnite Emotes Demo
 
Quote:

Originally Posted by einsfuhrer (Post 2666427)
How do I change the length of the sound. I want to lower how far away the sound is going. How do I do that?

Line 265
Code:

EmitSoundToAll(g_sEmoteSound[client], EmoteSoundEnt, SNDCHAN_AUTO, SNDLEVEL_CONVO, _, 0.8, _, _, vec, _, _, _);
Try changing SNDLEVEL_CONVO to SNDLEVEL_HOME, SNDLEVEL_FRIDGE or SNDLEVEL_LIBRARY. But the player who is using the emote will hear it lower too, so i think SNDLEVEL_CONVO is the best setting.

Virginia 09-10-2019 06:04

Re: [CS:GO] Fortnite Emotes Demo
 
Quote:

Originally Posted by einsfuhrer (Post 2666432)
I also got some bugs that you should fix.

- If someone jumps on someones head, then dance. And then the player under moves away, the player above will float in the air: https://gyazo.com/c6d03c70fba3aa77afaa76a858cbb23a

- If you buy a grenade, then throw it and then emote. You will get your nade back.

- If you emote at a place on the map, then the enemy team will see you in the center of the map, on the radar: http://prntscr.com/p3wlka

1) I already fixed that, will update plugin in few days.

2) I'm still investigating that.

3) Not sure why this happens atm.


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