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-   -   [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021] (https://forums.alliedmods.net/showthread.php?t=315822)

Marttt 04-26-2019 10:03

[L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021]
 
18 Attachment(s)
About

I made this plugin to add a fire effect to the Tank throwing rock when he is on fire or when the rock is hit by fire damage.

Similar to [L4D & L4D2] Tank's Burning Rock plugin by panxiaohai, but has other features.

Description

This plugin will ignite and give extra damage to the rock thrown by the Tank when the rock is on fire.

Features
  • Allow igniting the rock always / only when the tank is on fire / when the rock is hit by fire damage.
  • Allow setting which types of rock (rock, trunk, etc) are allowed to ignite.
  • Allow setting a damage bonus when hit by an igniting tank rock.
  • Allow configuring how long the burning effect should last in the rock and in the client victim.

Preview



Cvars

A configuration file named "l4d_tank_rock_ignition.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

PHP Code:

// Should the Tank rock always start on fire?
// 0 = Ignite the rock only if the Tank is set on fire, 1 = Always ignite the rocks.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_tank_rock_ignition_always "0"

// Allow igniting the rock in the air after it has been thrown.
// This option will ignite the rock if it is hit by incendiary ammunition or if it go through the fire.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_tank_rock_ignition_burn_on_air "1"

// Damage bonus % multiplier for Tank rocks on fire.
// Example: "10" gives +10% damage from an ignited rock.
// 0 = OFF.
// -
// Default: "10.0"
// Minimum: "-100.000000"
l4d_tank_rock_ignition_dmg_multiplier "10.0"

// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_tank_rock_ignition_enable "1"

// How long (in seconds) the rock will be set on fire.
// 0 = OFF.
// -
// Default: "60.0"
// Minimum: "0.000000"
l4d_tank_rock_ignition_fire_duration "60.0"

// Which models can be ignited.
// 0 = NONE, 1 = ROCK, 2 = TRUNK, 4 = UNKNOWN.
// Add numbers greater than 0 for multiple options.
// Example: "3", enables for "ROCK" (1) and "TRUNK" (2).
// -
// Default: "3"
// Minimum: "1.000000"
// Maximum: "7.000000"
l4d_tank_rock_ignition_model_type "3"

// How long (in seconds) the victim will be set on fire after being hit by a rock.
// 0 = OFF.
// -
// Default: "2.0"
// Minimum: "0.000000"
l4d_tank_rock_ignition_victim_fire_duration "2.0"

// Rocks ignore fire damage, otherwise, it loses HP over time when on fire.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_tank_rock_ignore_fire_damage "1" 

Admin Commands
  • sm_print_cvars_l4d_tank_rock_ignition => Print the plugin related cvars and their respective values to the console. (z flag required)

Change Log

Spoiler


Notes
  • A ignited rock does not give damage over time to a survivor when hit (as is, game design), but does to infected.
  • A ignited rock does not explode gascans/propane tanks/oxygen tanks.

To Do
  • Create damage over time on the survivor hit by an ignited rock.
  • Add a fire particle to the survivor hit by an ignited rock.
  • Make gascans/propane tanks/oxygen tanks explode on hit.
  • Ignite other world entities on hit by an ignited rock.

Thank you!

Related Plugins

Post Reply
  • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

Installation
  • Put the "l4d_tank_rock_ignition.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.

theproperson 04-27-2019 02:15

Re: [L4D & L4D2] Tank Rock Ignition [v1.0.0 | 26-April-2019]
 
I would suggest looking at the code used in https://forums.alliedmods.net/showthread.php?p=2097674
to have an idea on how to light survivors on fire with a damage over time effect. It was done here with particles to display survivors on fire.

TiTz 03-11-2020 15:19

Re: [L4D & L4D2] Tank Rock Ignition [v1.0.0 | 26-April-2019]
 
Quote:

To Do

Create a damage over time on the survivor hitted by an ignited rock.
Add a fire particule to the survivor hitted by an ignited rock.
Make gascans/propane tanks/oxygen tanks explode on hit.
Ignite other world entities on hit by an ignited rock.
This is a great plugin - Had it on the server for a while now!

Looking at the To Do list ... these would be good additions.

larrybrains 03-21-2020 15:51

Re: [L4D & L4D2] Tank Rock Ignition [v1.0.0 | 26-April-2019]
 
I have a question that is unrelated to your plugin. In your example video, how did you get the tank to stand still and only throw rocks instead of coming after you?

Marttt 03-21-2020 19:43

Re: [L4D & L4D2] Tank Rock Ignition [v1.0.0 | 26-April-2019]
 
No problem, these are the cvars that I usually use to test (and record the video).
  • z_tank_speed 1
  • tank_throw_min_interval 1
  • bot_mimic 1

Dragokas 03-27-2020 16:16

Re: [L4D & L4D2] Tank Rock Ignition [v1.0.0 | 26-April-2019]
 
larrybrains

Quote:

sm_cvar tank_throw_min_interval 0
sm_cvar tank_throw_allow_range 1

NoroHime 12-10-2021 15:21

Re: [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021]
 
you can add explode like create gascan and explode now

Marttt 12-10-2021 20:43

Re: [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021]
 
Already have a plugin that does that and is mentioned in the main post twice:
[L4D & L4D2] Tank's Burning Rock by panxiaohai

ZBzibing 12-13-2021 11:53

Re: [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021]
 
I had a revision of a version long ago.
The stones thrown by the tank can explode.
If the burning tank is thrown out, it will fall on the stone, creating a sea of fire area

yzybb 06-04-2023 12:26

Re: [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021]
 
Sometimes, we ignite the tank and then turn back. The tank disappears from our view for a period of time, and soon it catches up with us again. However, at this point, there is no animation of fire on the tank's body, but there is still fire damage, and the stones thrown are still carrying fire. Perhaps it's a bug in this plugin?


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