[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]
17 Attachment(s)
About:
Thanks:
Cvars: Saved to l4d_coop_markers.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.11 (01-Dec-2021) Installation:
Updating from 1.3 or older:
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
It's very cool !!! Thanks
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
Well it's 'legacy', for lack of a better word, from L4D2 which if requested could have the cvars ported over. Currently only enabled for coop in L4D2.
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
Plugin failed to compile
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
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This might not be accurate for finales, since it's based on flow distance and not finale progression. Looking into a fix. |
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
I hope. You will add support for finale maps
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
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Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
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Want to avoid VScripts because L4D1 support. Think it would just be better to disable in finale, nice not knowing how far along the progress is, to keep intensity high. |
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