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-   -   [L4D2] Charger Power (https://forums.alliedmods.net/showthread.php?t=126831)

DJ_WEST 05-14-2010 05:10

[L4D2] Charger Power
 
2 Attachment(s)
[L4D2] Charger Power

Version: 1.2



Description:
The plugin allows charger to move objects (containers, cars, truck) by hitting them when using own ability.

Cvars:
Quote:

l4d2_charger_power - charger hit power (default: 500.0)

l4d2_charger_power_carry - can move objects if charger carry the player (default: 1)
0 - disable
1 - enable

l4d2_charger_power_message_type - message type (default: 3)
0 - disable
1 - chat
2 - hint
3 - instructor hint

l4d2_charger_power_objects - can move objects this type (default: 15)
1 - car
2 - car alarm
4 - container
8 - truck

l4d2_charger_power_push_limit - how many times object can be moved (default: 3).

l4d2_charger_power_remove - remove moved object after some time (in seconds) (default: 0).

l4d2_charger_power_damage - additional damage to charger from moving objects (default: 10).
Installation:
1. Download the "l4d2_charger_control.smx" and put into your "addons\sourcemod\plugins" directory.
2. Download the "translations.zip" and extract into your "addons\sourcemod" directory.

Translations:
  • ru - DJ_WEST
  • pl - FrozenHaxor

Changelog:
Quote:

1.2:
  • Fixed "Client index 0 is invalid" error (thx YoniZ[ZSC])
  • Added l4d2_charger_power_push_limit cvar to control how many times object can be moved
  • Added l4d2_charger_power_remove cvar to remove moved object after some time (in seconds)
  • Added l4d2_charger_power_damage cvar for additional damage to charger from moving objects
1.1:
  • Added new cvar l4d2_charger_power_objects
  • Added ability to move the car alarm
  • Added polish translation, thanks FrozenHaxor
1.0:
  • Initial Release


alex64 05-14-2010 05:26

Re: [L4D2] Charger Power
 
Wow, so many uses for this sort of idea. Thank you, will put to use.

FrozenHaxor 05-14-2010 05:49

Re: [L4D2] Charger Power
 
1 Attachment(s)
Polish translation, UTF-8.

IronWarrior 05-14-2010 06:08

Re: [L4D2] Charger Power
 
This is awesome, should be pretty funny on 10vs10. :D

DJ West would it be possible to add a list of cvars at what the Charger can hit with his skill?

So allow Containers, Truck but disallow Cars please? Just choices like that. :)

DJ_WEST 05-14-2010 12:49

Re: [L4D2] Charger Power
 
alex64, thanks.
Quote:

DJ West would it be possible to add a list of cvars at what the Charger can hit with his skill?

So allow Containers, Truck but disallow Cars please? Just choices like that.
In next version ;)

marvel 05-14-2010 14:26

Re: [L4D2] Charger Power
 
Cool, I'm gonna test this, thanks!

GanjaStar 05-14-2010 15:33

Re: [L4D2] Charger Power
 
sounds gret in practice, but if you can incap people with charged props it sounds a bit overpowered?

would be nice to have a cvar to decide on the object push damage to survivors. because one good charger can incap a whole team with props.

kwski43 05-15-2010 05:51

Re: [L4D2] Charger Power
 
Quote:

Originally Posted by FrozenHaxor (Post 1179775)
Polish translation, UTF-8.

You beat me in translation.

Still, waiting for the plugin to control the charge. Its really annoying when just a small distance divides you from successful charge ;/

IronWarrior 05-17-2010 13:01

Re: [L4D2] Charger Power
 
Would it be possible to give objects that you can charge, a red glow like when you are a tank?

DJ_WEST 05-19-2010 10:45

Re: [L4D2] Charger Power
 
New version 1.1!
Quote:

Would it be possible to give objects that you can charge, a red glow like when you are a tank?
I only know the way how to set glow to objects that will see all players from both teams (survivor and infected). It's problem, because glow must see only one player.


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