AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   General (https://forums.alliedmods.net/forumdisplay.php?f=58)
-   -   Custom weapons, are they allowed? (https://forums.alliedmods.net/showthread.php?t=278386)

Lannister 01-30-2016 16:39

Custom weapons, are they allowed?
 
I've made this post to know a little more about what Valve said, which i didn't understand and probably no one did, as you see in the pic they seems to revert what they did, but, does this mean we actually can use custom models?

http://i.imgur.com/D2EJiFC.jpg

psychonic 01-30-2016 17:50

Re: Custom weapons, are they allowed?
 
From the bit of investigating that I've done, combined with their exact wording, I believe that it is probably fine so long as you are replacing the whole weapon model if a weapon that the player does own (or is a stock weapon), and that you don't do anything to fake the quality, rarity, stats, wear, etc.

If you have a plugin that replaces the model and link it here, I can tell you empirically whether or not it will trigger their current detection methods.

Hallucinogenic Troll 01-30-2016 18:30

Re: Custom weapons, are they allowed?
 
Quote:

Originally Posted by psychonic (Post 2388509)
From the bit of investigating that I've done, combined with their exact wording, I believe that it is probably fine so long as you are replacing the whole weapon model if a weapon that the player does own (or is a stock weapon), and that you don't do anything to fake the quality, rarity, stats, wear, etc.

If you have a plugin that replaces the model and link it here, I can tell you empirically whether or not it will trigger their current detection methods.

This conditions are at least very good for the knife (since there's many mdls published for CS:GO).

But it allows us (as server modders) to change only the VTF of, lets say, an AK-47?
Before the Valve's statement, I made this skin with a VTF I used in CS:S for the same weapon (yes, its from workshop):

http://i.imgur.com/5m6hRVu.jpg

I don't know if we use the Workshop's VTFs that are on public is allowed.

Lannister 01-30-2016 19:46

Re: Custom weapons, are they allowed?
 
Like this one, https://forums.alliedmods.net/showthread.php?t=276697 people recieved a ban for using this plugin, then Valve added something and then they "removed it" (as the first picture) but no one knows if it's allowed or not, plus, the plugin is still in unnaproved section!

Mitchell 01-30-2016 20:06

Re: Custom weapons, are they allowed?
 
Quote:

Originally Posted by Lannister (Post 2388544)
Like this one, https://forums.alliedmods.net/showthread.php?t=276697 people recieved a ban for using this plugin, then Valve added something and then they "removed it" (as the first picture) but no one knows if it's allowed or not, plus, the plugin is still in unnaproved section!

those 'people' were also running malicious intent plugins along with that plugin.

micapat 01-30-2016 20:26

Re: Custom weapons, are they allowed?
 
Can a simple modification of "m_nModelIndex" trigger their detection method?

For example:
PHP Code:

SetEntProp(weaponWorldModelProp_Send"m_nModelIndex", -1); // Invisible weapon 

?

psychonic 01-30-2016 21:00

Re: Custom weapons, are they allowed?
 
Let's consolidate to one thread. I did test a plugin that uses that custom first-person model plugin, to give knives (at least in first-person/viewmodel I presume), that do not exist in the game/economy. It did not trigger a detection.

https://forums.alliedmods.net/showthread.php?t=278391

asherkin 01-31-2016 05:21

Re: Custom weapons, are they allowed?
 
Quote:

Originally Posted by Hallucinogenic Troll (Post 2388522)
This conditions are at least very good for the knife (since there's many mdls published for CS:GO).

But it allows us (as server modders) to change only the VTF of, lets say, an AK-47?
Before the Valve's statement, I made this skin with a VTF I used in CS:S for the same weapon (yes, its from workshop):

I don't know if we use the Workshop's VTFs that are on public is allowed.

This is quite obviously against the stated rules and will very likely get your server banned if reported even if it doesn't currently trigger the automatic detections.

Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture = No.
Custom Model, Custom Texture = Appears to be OK currently.

8guawong 01-31-2016 06:24

Re: Custom weapons, are they allowed?
 
well according to the rules custom weapon models are still not allowed (since i think they forgot to strike this out)

Quote:

(2) Do mods that provide custom knives or weapons fall under these same restrictions when the items are only visible to the player holding the weapon?
Yes. Regardless of who can see the items, mods should not generate/simulate items that are not owned by a player.
http://blog.counter-strike.net/index...er_guidelines/

asherkin 01-31-2016 06:26

Re: Custom weapons, are they allowed?
 
Quote:

Originally Posted by 8guawong (Post 2388673)
well according to the rules custom weapon models are still not allowed (since i think they forgot to strike this out)



http://blog.counter-strike.net/index...er_guidelines/

And then read their example of "custom knives" in (1) and get even more confused.


All times are GMT -4. The time now is 08:10.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.