Custom weapons, are they allowed?
I've made this post to know a little more about what Valve said, which i didn't understand and probably no one did, as you see in the pic they seems to revert what they did, but, does this mean we actually can use custom models?
http://i.imgur.com/D2EJiFC.jpg |
Re: Custom weapons, are they allowed?
From the bit of investigating that I've done, combined with their exact wording, I believe that it is probably fine so long as you are replacing the whole weapon model if a weapon that the player does own (or is a stock weapon), and that you don't do anything to fake the quality, rarity, stats, wear, etc.
If you have a plugin that replaces the model and link it here, I can tell you empirically whether or not it will trigger their current detection methods. |
Re: Custom weapons, are they allowed?
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But it allows us (as server modders) to change only the VTF of, lets say, an AK-47? Before the Valve's statement, I made this skin with a VTF I used in CS:S for the same weapon (yes, its from workshop): http://i.imgur.com/5m6hRVu.jpg I don't know if we use the Workshop's VTFs that are on public is allowed. |
Re: Custom weapons, are they allowed?
Like this one, https://forums.alliedmods.net/showthread.php?t=276697 people recieved a ban for using this plugin, then Valve added something and then they "removed it" (as the first picture) but no one knows if it's allowed or not, plus, the plugin is still in unnaproved section!
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Re: Custom weapons, are they allowed?
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Re: Custom weapons, are they allowed?
Can a simple modification of "m_nModelIndex" trigger their detection method?
For example: PHP Code:
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Re: Custom weapons, are they allowed?
Let's consolidate to one thread. I did test a plugin that uses that custom first-person model plugin, to give knives (at least in first-person/viewmodel I presume), that do not exist in the game/economy. It did not trigger a detection.
https://forums.alliedmods.net/showthread.php?t=278391 |
Re: Custom weapons, are they allowed?
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Valve Model, Valve Texture = No. Valve Model, Custom Texture = No. Custom Model, Valve Texture = No. Custom Model, Custom Texture = Appears to be OK currently. |
Re: Custom weapons, are they allowed?
well according to the rules custom weapon models are still not allowed (since i think they forgot to strike this out)
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Re: Custom weapons, are they allowed?
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