[TF2] Amp Node
36 Attachment(s)
This plugin is based on Eggman's Amplifier and Geel9 & Benjamuffin's Repair Node plugins.
It will also, optionally, present a menu when building a dispenser to allow the engineer to pick if he wants a Dispenser, an Amplifier or a Repair Node. For those that don't want to be bothered with menus, you can also specify which to build ahead of time. This plugin can also be used in conjunction with my Remote Control/Build Plugin to build Amplifiers and Dispensers. This plugin also has an extensive native interface that allows it to be called from other plugins. The following convars are available to customize the plugin: ampnode_spawn_menu (1/0, default 0) Display selection menu when engineers spawn? ampnode_regeneration (default 10) Amount of metal amplifiers and repair nodes regenerate per second. ampnode_max (default 400) Maximum amount of metal an amplifier or repair node can hold. amplifier_enable (1/0, default 1) Enable or disable Amplifiers. amplifier_upgradable (1/0, default 0) Allow the amplifier to be upgraded? (1=yes,0=no) amplifier_metal (default 5) Amount of metal to use to apply a condition to a player (per second). amplifier_percent (default 100) Percent chance of the amplifier applying the condition. amplifier_condition (default 16) Condition that The amplifier dispenses (11=full crits, 16=mini crits, etc...). amplifier_particle (1/0, default 1) Enable the Buffed Particle? (1=yes,0=no) amplifier_wallblock (1/0, default 1) Teammates can (0) or can not (1) get crits through walls, players, props etc. amplifier_sg_wrangler_mini_crit (1/0, default 1) Controlled (by Wrangler) SentryGun will get mini-crits, if engineer near AMP amplifier_range_1 (default 100.0) Distance the amplifier works at level 1. amplifier_range_2 (default 200.0) Distance the amplifier works at level 2. amplifier_range_3 (default 300.0) Distance the amplifier works at level 3. repair_node_enable (1/0, default 1) Enable or disable Repair Nodes. repair_node_metal (1/0, default 1) Repair nodes use metal? (1=yes,0=no) repair_node_percent (default 100) Percent chance of the repair node repairing something. repair_node_team (1/0, default 1) Allow repair nodes to teammate's buildings? (1=yes,0=no) repair_node_mini (1/0, default 0) Allow repair nodes to repair mini sentries? (1=yes,0=no) repair_node_range_1 (default 300.0) How far away the Repair Node will heal a building at level 1. repair_node_range_2 (default 400.0) How far away the Repair Node will heal a building at level 2. repair_node_range_3 (default 500.0) How far away the Repair Node will heal a building at level 3. repair_node_regen_1 (default 15) How much the Repair Node will heal a building, per 2 seconds, at level 1. repair_node_regen_2 (default 20) How much the Repair Node will heal a building, per 2 seconds, at level 2. repair_node_regen_3 (default 30) How much the Repair Node will heal a building, per 2 seconds, at level 3. repair_node_ammo_1 (default 0) How much ammo the Repair Node will replenish, per 2 seconds, at level 1. repair_node_ammo_2 (default 5) How much ammo the Repair Node will replenish, per 2 seconds, at level 2. repair_node_ammo_3 (default 10) How much ammo the Repair Node will replenish, per 2 seconds, at level 3. repair_node_rockets_1 (default 0) How many rockets the Repair Node will replenish, per 2 seconds, at level 1. repair_node_rockets_2 (default 0) How many rockets the Repair Node will replenish, per 2 seconds, at level 2. repair_node_rockets_3 (default 2) How many rockets the Repair Node will replenish, per 2 seconds, at level 3. The following commands are available: sel, amp, amplifier: Select whether to build a Dispenser, Amplifier or Repair Nodes, can also specify to prompt each time a dispenser is built. amp_help: Displays help on how to use the plugin. This is the native interface, callable from other plugins: PHP Code:
11/9/2010 - v3.0
11/10/2010 - v3.1
11/15/2010 - v3.2
11/16/2010 - v3.3
11/26/2010 - v3.4
12/10/2010 - v3.5
2/23/2012 - v4.0
6/26/2012 - v4.1
6/26/2012 - v4.2
8/25/2012 - v4.3
|
Re: [TF2] Amp Node
Nice job giving this an official release. Sorry to see the original authors weren't as supportive when you initially tried to help.
|
Re: [TF2] Amp Node
Source?
|
Re: [TF2] Amp Node
Quote:
|
Re: [TF2] Amp Node
Can these be picked up and redeployed?
|
Re: [TF2] Amp Node
Yes, they can be picked up and re-deployed.
|
Re: [TF2] Amp Node
Is this really needed? You can install both plugins without conflict. If say it easy - he stolen our plugins. We saw it on Amplifier topic and that failed. What if I'm or Geel9 will update original plugins?
One is a help with plugin and other is release as other plugin. And he's brake Amplifier constant: it CAN NOT BE UPGRADABLE. It's his featureю |
Re: [TF2] Amp Node
Quote:
In point of fact, this is indeed needed for many reasons: 1) The Repair Node plugin is broken and no longer functions. 2) The Repair Node plugin does NOT allow for more than 1 Dispenser and Sentry (and 2 Teleporters) per player. 3) The Repair Node plugin does not allow for the use of metal. 4) The Repair Node doesn't have a native interface. 5) The Amplifier plugin does not allow amplifiers to be upgraded. 6) The Amplifier and Repair Nodes plugins won't work in conjunction with the Remote Control/Build plugin. 7) This plugin combines both the Amplifier and Repair Nodes into 1 menu that can be used to choose which to build. 8 ) This plugin allows the choice of which Dispenser variant to be deferred until you build one, without having to choose beforehand. 9) Using the Repair Node plugin, there is no menu, you have to use the !nodeon and !nodeoff commands, yet the amplifier is chosen using a menu. 10) Having 1 combined plugin to modify dispensers with a consistent interface that includes both modifications is much easier for the players to use instead of 2 separate, inconsistent plugins. Quote:
Quote:
Quote:
|
Re: [TF2] Amp Node
Oh right, now Amplifier is stable... And i think it will not updated.
Quote:
|
Re: [TF2] Amp Node
Quote:
|
All times are GMT -4. The time now is 02:29. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.