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-   -   [L4D2] Release Infected's Victim 1.3a (https://forums.alliedmods.net/showthread.php?t=109715)

Thraka 11-20-2009 19:42

[L4D2] Release Infected's Victim 1.3a
 
9 Attachment(s)
A player zombie can release their victim by using the MELEE button. Supported zombies are the Hunter, Charger, and Jockey.

Update
Updated the gamedata file 08/07/2017 Thanks spirit!

Additionally
There is a 3 second delay (configurable) on attacks when you jump off, or let go of someone. It just blocks your attack1 and attack2 commands. However, you may see the animations stutter, but after that, it should be normal. V10 provided the gamedata file which calls the game's functions for releasing someone! This is the cleanest way to do it. Thanks so much V10!!

Copy the l4d2_infected_release.txt into your gamedata folder.

Other plugins using this one
The hidden abilities hints plugin has been updated to take advantage of v1.2+: http://forums.alliedmods.net/showthread.php?t=96250

Version History
1.3a:
  • Used AskPluginLoad2 to fail plugin if not L4D2 instead of OnPluginStart.
1.3:
  • Added cvars to adjust the ATTACK1 and 2 delay time. Delete your cfg file so it is recreated.
  • When charger lets go, his attack timer is reset to whatever the built in cvar, z_charge_interval, is set to. Thanks V10!
  • Fixed logging error. Thanks Skorpion1976!
  • Updated 4d2_infected_release.txt
1.2f:
  • Adjusted charger attack delay from 3 seconds to 5.
1.2e:
  • Fixed and working!!! Thanks V10!
1.2d:
  • Doesn't load plugin if not running l4d2 server
  • Checks the victim index for 0 before releasing.
1.2c:
  • Fixed jockey so he works now
  • Charger doesn't get his ability back when he releases. Turn him off for now.
1.2:
  • Renamed plugin
  • Added support for hunter and charger
1.1:
  • Added on\off cvar so other plugins can react off this setting
1.0:
  • Initial release.


CVARS
l4d2_infected_release_ver - version of plugin.
l4d2_jockey_dismount_on - Allow jockey to release victim - 1 = on
l4d2_hunter_release_on - Allow hunter to release victim - 1 = on
l4d2_charger_release_on - Allow charger to release victim - 1 = on
l4d2_jockey_attackdelay - After dismounting with the jockey, how long can the player not use attack1 and attack2
l4d2_charger_attackdelay - After dismounting with the charger, how long can the player not use attack1 and attack2
l4d2_hunter_attackdelay - After dismounting with the hunter, how long can the player not use attack1 and attack2

LTR.2 11-20-2009 21:53

Re: [L4D2] Jockey Dismount
 
Quote:

Plugin Game: Counter-Strike: Source


plugin game fail?

Dragonshadow 11-20-2009 21:59

Re: [L4D2] Jockey Dismount
 
Quote:

Originally Posted by LTR.2 (Post 994563)
plugin game fail?

Exactly what I was thinking lol

Thraka 11-20-2009 23:28

Re: [L4D2] Jockey Dismount
 
DOH!

Thraka 11-20-2009 23:31

Re: [L4D2] Jockey Dismount
 
Well I just heard that the jockey can scratch and claw at the guy he's riding by using attack2. Is that true? Should I change the button to the zoom button?

Inker 11-21-2009 01:05

Re: [L4D2] Jockey Dismount
 
I dont think that's true. I'm pretty sure the players health just saps automatically every second similar to being constrained by a smoker.

Skorpion1976 11-22-2009 07:52

Re: [L4D2] Jockey Dismount
 
As the cvar for hunter double pounce is gone (z_lunge_release 1): is it possible to dismount a hunter as well from a pounced victim ?

Thraka 11-22-2009 21:19

Re: [L4D2] Jockey Dismount
 
I noticed that too :(

I wonder if there is just a flag we can set that says someone is pounced, much like the incap flag. If so, we can just create a plugin that does it.

Edhmelus 11-23-2009 10:06

Re: [L4D2] Jockey Dismount
 
Why is there no l4D2 in the gamelist? ;o

Skorpion1976 11-24-2009 17:21

Re: [L4D2] Jockey Dismount
 
Are you talking about these events:
http://wiki.alliedmods.net/Left_4_Dead_Events ?

There´s some lunge and pounce events but I have no clue whether they still exist in L4D-2 and can be used for hunters to dismount.


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